That might refer to the fact that the new nvidia cards don't have a
separate shader *clock*.  That is, they still have shader hardware, but you
can't speed up or slow down the shaders separately from the rest of the gpu
anymore.  That shouldn't do much in terms of compatibility.
Celi
On Apr 6, 2012 2:23 PM, "Ann Otoole" <missannoto...@yahoo.com> wrote:

> I know there are some interesting changes in respect to shaders. Also some
> possible disinformation going around about no shaders but that looks to be
> bogus. Maybe we will have to wait and see what happens to the first lucky
> person into the pool with a 680.
>
>   ------------------------------
> *From:* Geenz <ge...@geenzo.com>
> *To:* Ann Otoole <missannoto...@yahoo.com>
> *Cc:* Viewer <opensource-dev@lists.secondlife.com>
> *Sent:* Friday, April 6, 2012 2:12 PM
> *Subject:* Re: [opensource-dev] GTX680 Compatibility
>
>  It *should* run, provided Nvidia hasn't done anything funky with their
> drivers.
>
> --
> Geenz
> Sent with Sparrow <http://www.sparrowmailapp.com/?sig>
>
> On Friday, April 6, 2012 at 1:43 PM, Ann Otoole wrote:
>
> Will SL run on the new nVidia GTX680? If not are there any plans to
> advance Secondlife with the way Video card technology is moving?
>
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