More than whether 2.x can technically get Unity features in two years, a
question would be how to teach or incentivize creators to use those features
without creating a laggy Tragedy of the Commons situation on the machines
the viewers are running on.  If you consider how much work and discussion is
needed to develop metrics and limits (for example, in that script metrics
thread), two years (or more!) might be taken up in just planning and testing
those rules.  The social considerations need to be thought about just as
carefully as (if not more than) technical ones.

(Also, adding additional platforms won't be free either - they each need
extra work for their different quirks, user interfaces, and strengths and
weaknesses.  Trying to use a Windows PC viewer on the Wii or Android would
be a train wreck.  It's not like C# scripting was suddenly free after
getting mono.)

Celi

On Sun, Oct 3, 2010 at 2:57 PM, Daniel Smith <javajo...@gmail.com> wrote:

>
> Where could a Unity-based viewer be in 2 years?
> ...
> Consider what it would take to have a Unity foundation, layered with the
> SL-specific experience on top.  Then think about it the other way (trying to
> get the existing standard of 2.x to that level of quality, and on all of
> those platforms).
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