Re: [mono-android] Issue with InputStream

2012-07-17 Thread Francesco Colombo
Thanks Jon, your help is really appreciate! I think i will chose the "NON" fix: Require Android 2.3+ (thus preventing execution on your GS1 device). this because Android 2.2 share only 17% of the market devices and because it's the simpler solution at this time. On Tue, Jul 17, 2012 at 10:22 PM,

Re: [mono-android] Issue with InputStream

2012-07-17 Thread Jonathan Pryor
On Jul 17, 2012, at 12:46 PM, Francesco Colombo wrote: > @Jon: Ok I admit I'am a bit confused :S It's Android. :-) > The really wired thing is that the first version of the game I've developed > and released (downloadeble in stores) use the same, and others, file which > are +1mb. > The game r

Re: [mono-android] Issue with InputStream

2012-07-17 Thread Francesco Colombo
@Jon: Ok I admit I'am a bit confused :S First of all, the file I've linked is the wrong one. The right one is 2mb unzipped and 12kb zipped. But this is the less important thing. The really wired thing is that the first version of the game I've developed and released (downloadeble in stores) use t

Re: [mono-android] Issue with InputStream

2012-07-17 Thread Jonathan Pryor
On Jul 17, 2012, at 10:18 AM, Francesco Colombo wrote: > I really appreciate if someone can do a very simple test for me: > > 1) Create a new simple android application > 2) UNZIP and PUT the attached file (logoscreen.xnb) into Assets folder logoscreen.xnb is ~4MB in size. Android < 2.3 does not

Re: [mono-android] Issue with InputStream

2012-07-17 Thread Francesco Colombo
Ok, thanks anyway for the help! On Tue, Jul 17, 2012 at 2:25 PM, ChrisNTR wrote: > I just grabbed the game and it worked fine on my Galaxy Tab 8.9... so > can't be of much use but it's a great game so nice work! > > ChrisNTR > > > On Tue, Jul 17, 2012 at 1:00 PM, Ryan Smyth wrote: > >> Sigh... S

Re: [mono-android] Issue with InputStream

2012-07-17 Thread ChrisNTR
I just grabbed the game and it worked fine on my Galaxy Tab 8.9... so can't be of much use but it's a great game so nice work! ChrisNTR On Tue, Jul 17, 2012 at 1:00 PM, Ryan Smyth wrote: > Sigh... Sorry. No error. :( I rebooted, and it still ran fine. Sorry I > can't help out. > > Regards, > >

Re: [mono-android] Issue with InputStream

2012-07-17 Thread Ryan Smyth
Sigh... Sorry. No error. :( I rebooted, and it still ran fine. Sorry I can't help out. Regards, Ryan On Tue, Jul 17, 2012 at 8:23 PM, Francesco Colombo < francesco.colo...@gmail.com> wrote: > Great, > > just download it and run, it happens when you launch the game. > > > On Tue, Jul 17, 2012 at

Re: [mono-android] Issue with InputStream

2012-07-17 Thread Francesco Colombo
I'm not sure but the issue seem related to the Android asset reader. Monogame read precompiled binary assets. The fun fact is that a "binayrized" xml file is sucessfully readed, while a .png is not. Some additional info --- End of managed exception stack trace --- java.io.IOException at and

Re: [mono-android] Issue with InputStream

2012-07-17 Thread Francesco Colombo
Great, just download it and run, it happens when you launch the game. On Tue, Jul 17, 2012 at 12:18 PM, Ryan Smyth wrote: > Hello Francesco, > > If you have the steps to reproduce it, I have a Galaxy Tab 10.1 and have a > quick look. I just bought it, and it's downloading now. > > Cheers, > > R

Re: [mono-android] Issue with InputStream

2012-07-17 Thread Ryan Smyth
Hello Francesco, If you have the steps to reproduce it, I have a Galaxy Tab 10.1 and have a quick look. I just bought it, and it's downloading now. Cheers, Ryan On Tue, Jul 17, 2012 at 7:52 PM, Francesco Colombo < francesco.colo...@gmail.com> wrote: > Hi guys, > > After releasing my game Smas