Thanks Jon, your help is really appreciate!
I think i will chose the "NON" fix:
Require Android 2.3+ (thus preventing execution on your GS1 device).
this because Android 2.2 share only 17% of the market devices and because
it's the simpler solution at this time.
On Tue, Jul 17, 2012 at 10:22 PM,
On Jul 17, 2012, at 12:46 PM, Francesco Colombo wrote:
> @Jon: Ok I admit I'am a bit confused :S
It's Android. :-)
> The really wired thing is that the first version of the game I've developed
> and released (downloadeble in stores) use the same, and others, file which
> are +1mb.
> The game r
@Jon: Ok I admit I'am a bit confused :S
First of all, the file I've linked is the wrong one. The right one is 2mb
unzipped and 12kb zipped. But this is the less important thing.
The really wired thing is that the first version of the game I've developed
and released (downloadeble in stores) use t
On Jul 17, 2012, at 10:18 AM, Francesco Colombo wrote:
> I really appreciate if someone can do a very simple test for me:
>
> 1) Create a new simple android application
> 2) UNZIP and PUT the attached file (logoscreen.xnb) into Assets folder
logoscreen.xnb is ~4MB in size. Android < 2.3 does not
Ok, thanks anyway for the help!
On Tue, Jul 17, 2012 at 2:25 PM, ChrisNTR wrote:
> I just grabbed the game and it worked fine on my Galaxy Tab 8.9... so
> can't be of much use but it's a great game so nice work!
>
> ChrisNTR
>
>
> On Tue, Jul 17, 2012 at 1:00 PM, Ryan Smyth wrote:
>
>> Sigh... S
I just grabbed the game and it worked fine on my Galaxy Tab 8.9... so can't
be of much use but it's a great game so nice work!
ChrisNTR
On Tue, Jul 17, 2012 at 1:00 PM, Ryan Smyth wrote:
> Sigh... Sorry. No error. :( I rebooted, and it still ran fine. Sorry I
> can't help out.
>
> Regards,
>
>
Sigh... Sorry. No error. :( I rebooted, and it still ran fine. Sorry I
can't help out.
Regards,
Ryan
On Tue, Jul 17, 2012 at 8:23 PM, Francesco Colombo <
francesco.colo...@gmail.com> wrote:
> Great,
>
> just download it and run, it happens when you launch the game.
>
>
> On Tue, Jul 17, 2012 at
I'm not sure but the issue seem related to the Android asset reader.
Monogame read precompiled binary assets. The fun fact is that a
"binayrized" xml file is sucessfully readed, while a .png is not.
Some additional info
--- End of managed exception stack trace ---
java.io.IOException
at and
Great,
just download it and run, it happens when you launch the game.
On Tue, Jul 17, 2012 at 12:18 PM, Ryan Smyth wrote:
> Hello Francesco,
>
> If you have the steps to reproduce it, I have a Galaxy Tab 10.1 and have a
> quick look. I just bought it, and it's downloading now.
>
> Cheers,
>
> R
Hello Francesco,
If you have the steps to reproduce it, I have a Galaxy Tab 10.1 and have a
quick look. I just bought it, and it's downloading now.
Cheers,
Ryan
On Tue, Jul 17, 2012 at 7:52 PM, Francesco Colombo <
francesco.colo...@gmail.com> wrote:
> Hi guys,
>
> After releasing my game Smas
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