Re: [ioquake3] New builds to test, please!

2013-06-19 Thread eviljoel
Hello Zakk, I tested the OSX build on a Mid 2012 Macbook Pro with OSX 10.7.4 which is of course a 64-bit operating system. Now, you are probably already aware of this but a libSDL-1.20.dylib was not packaged with your archive so I grabbed the one from trunk. Overall the game ran fine but the exp

Re: [ioquake3] New builds to test, please!

2013-06-19 Thread Zachary Slater
Thanks for trying it — zjs On Wed, Jun 19, 2013 at 10:27 PM, eviljoel wrote: > Hello Zakk, > I tested the OSX build on a Mid 2012 Macbook Pro with OSX 10.7.4 which > is of course a 64-bit operating system. Now, you are probably already > aware of this but a libSDL-1.20.dylib was not packaged wi

Re: [ioquake3] New builds to test, please!

2013-06-19 Thread Evan Goers
Did the rocket sound high pitched? On Jun 20, 2013 1:27 AM, "eviljoel" wrote: > Hello Zakk, > > I tested the OSX build on a Mid 2012 Macbook Pro with OSX 10.7.4 which > is of course a 64-bit operating system. Now, you are probably already > aware of this but a libSDL-1.20.dylib was not packaged

Re: [ioquake3] New builds to test, please!

2013-06-19 Thread eviljoel
Hey Evan, Well, I know it is suppose to go high when it gets close to your player but I think it was a little higher pitched than usual. It almost sounded as if the sound was replaced but I'm pretty sure it wasn't. I think the bullet hit sound also sounded weird. Again, I'm not entirely convinc

Re: [ioquake3] New builds to test, please!

2013-06-19 Thread eviljoel
If you want me to try it on other operating systems, let me know. I've got install CDs for most Windows versions. Of course, this will involve a little more effort on my part because the operating system is not installed yet. Laters, eviljoel On Thu, Jun 20, 2013 at 12:28 AM, Zachary Slater wr