Hey Evan, Well, I know it is suppose to go high when it gets close to your player but I think it was a little higher pitched than usual. It almost sounded as if the sound was replaced but I'm pretty sure it wasn't. I think the bullet hit sound also sounded weird.
Again, I'm not entirely convinced the issue is ioquake3. It wasn't terribly distracting either. Later, eviljoel On Thu, Jun 20, 2013 at 1:12 AM, Evan Goers <megatog...@gmail.com> wrote: > Did the rocket sound high pitched? > > On Jun 20, 2013 1:27 AM, "eviljoel" <evilj...@linux.com> wrote: >> >> Hello Zakk, >> >> I tested the OSX build on a Mid 2012 Macbook Pro with OSX 10.7.4 which >> is of course a 64-bit operating system. Now, you are probably already >> aware of this but a libSDL-1.20.dylib was not packaged with your >> archive so I grabbed the one from trunk. Overall the game ran fine >> but the experience was not error free. The first time the ID logo >> movie played there was sound but in all subsequent movies including >> replaying the ID logo movie, there was no sound. This appears to be >> an existing issue because the current release build also has this >> issue. This movie sound issue did not occur with the Linux build. >> Let me know if you want me to file a bug in the bug tracker. >> >> The game itself had sound but it seemed a bit off. Particularly the >> close rocket sound. However, I am not convinced this was not my >> setup. >> >> That is about it. >> >> Laters, >> eviljoel >> >> >> On Mon, Jun 17, 2013 at 12:50 AM, eviljoel <evilj...@linux.com> wrote: >> > Hey Zakk, >> > >> > Played a few multiplayer games in Ubuntu 12.04 AMD64 with Gnome Shell. >> > Seemed to work good. When switching between the title screen and the >> > actual game, I could see the desktop but that might be an existing >> > issue. Is there anything in particular we should be testing or are >> > you content with us just poking around? >> > >> > I'll bring my work Mac home and test it on there sometime this week. >> > >> > Laters, >> > eviljoel >> > >> > >> > On Tue, Jun 11, 2013 at 2:20 PM, Zachary <zach...@ioquake.org> wrote: >> >> always need more folks trying these builds. >> >> >> >> On Jun 10, 2013, at 6:17 PM, eviljoel <evilj...@linux.com> wrote: >> >> >> >>> Hey Zachary, >> >>> >> >>> I've come out of hiding. Do you still need people to test these? >> >>> >> >>> Thanks, >> >>> eviljoel >> >>> >> >>> >> >>> On Fri, Apr 5, 2013 at 9:27 PM, Zachary <zach...@ioquake.org> wrote: >> >>>> Hey Folks, >> >>>> >> >>>> This link: >> >>>> >> >>>> http://ioquake3.org/files/jenkins/latest/gcc/no_options/ >> >>>> >> >>>> is to our new build artifacts from our auto build systems. >> >>>> Thanks to Tim for setting that up. >> >>>> >> >>>> If you have some time, please download one of these builds and test >> >>>> it out. >> >>>> >> >>>> server.ioquake3.org is up and running for your enjoyment. >> >>>> >> >>>> kthx, >> >>>> zjs >> >>>> _______________________________________________ >> >>>> ioquake3 mailing list >> >>>> ioquake3@lists.ioquake.org >> >>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> >>>> By sending this message I agree to love ioquake3 and libsdl. >> >>> _______________________________________________ >> >>> ioquake3 mailing list >> >>> ioquake3@lists.ioquake.org >> >>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> >>> By sending this message I agree to love ioquake3 and libsdl. >> >> >> >> _______________________________________________ >> >> ioquake3 mailing list >> >> ioquake3@lists.ioquake.org >> >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> >> By sending this message I agree to love ioquake3 and libsdl. >> _______________________________________________ >> ioquake3 mailing list >> ioquake3@lists.ioquake.org >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> By sending this message I agree to love ioquake3 and libsdl. > > > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.