Did the rocket sound high pitched?
On Jun 20, 2013 1:27 AM, "eviljoel" <evilj...@linux.com> wrote:

> Hello Zakk,
>
> I tested the OSX build on a Mid 2012 Macbook Pro with OSX 10.7.4 which
> is of course a 64-bit operating system.  Now, you are probably already
> aware of this but a libSDL-1.20.dylib was not packaged with your
> archive so I grabbed the one from trunk.  Overall the game ran fine
> but the experience was not error free.  The first time the ID logo
> movie played there was sound but in all subsequent movies including
> replaying the ID logo movie, there was no sound.  This appears to be
> an existing issue because the current release build also has this
> issue.  This movie sound issue did not occur with the Linux build.
> Let me know if you want me to file a bug in the bug tracker.
>
> The game itself had sound but it seemed a bit off.  Particularly the
> close rocket sound.  However, I am not convinced this was not my
> setup.
>
> That is about it.
>
> Laters,
> eviljoel
>
>
> On Mon, Jun 17, 2013 at 12:50 AM, eviljoel <evilj...@linux.com> wrote:
> > Hey Zakk,
> >
> > Played a few multiplayer games in Ubuntu 12.04 AMD64 with Gnome Shell.
> >  Seemed to work good.  When switching between the title screen and the
> > actual game, I could see the desktop but that might be an existing
> > issue.  Is there anything in particular we should be testing or are
> > you content with us just poking around?
> >
> > I'll bring my work Mac home and test it on there sometime this week.
> >
> > Laters,
> > eviljoel
> >
> >
> > On Tue, Jun 11, 2013 at 2:20 PM, Zachary <zach...@ioquake.org> wrote:
> >> always need more folks trying these builds.
> >>
> >> On Jun 10, 2013, at 6:17 PM, eviljoel <evilj...@linux.com> wrote:
> >>
> >>> Hey Zachary,
> >>>
> >>> I've come out of hiding.  Do you still need people to test these?
> >>>
> >>> Thanks,
> >>> eviljoel
> >>>
> >>>
> >>> On Fri, Apr 5, 2013 at 9:27 PM, Zachary <zach...@ioquake.org> wrote:
> >>>> Hey Folks,
> >>>>
> >>>> This link:
> >>>>
> >>>> http://ioquake3.org/files/jenkins/latest/gcc/no_options/
> >>>>
> >>>> is to our new build artifacts from our auto build systems.
> >>>> Thanks to Tim for setting that up.
> >>>>
> >>>> If you have some time, please download one of these builds and test
> it out.
> >>>>
> >>>> server.ioquake3.org is up and running for your enjoyment.
> >>>>
> >>>> kthx,
> >>>> zjs
> >>>> _______________________________________________
> >>>> ioquake3 mailing list
> >>>> ioquake3@lists.ioquake.org
> >>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
> >>>> By sending this message I agree to love ioquake3 and libsdl.
> >>> _______________________________________________
> >>> ioquake3 mailing list
> >>> ioquake3@lists.ioquake.org
> >>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
> >>> By sending this message I agree to love ioquake3 and libsdl.
> >>
> >> _______________________________________________
> >> ioquake3 mailing list
> >> ioquake3@lists.ioquake.org
> >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
> >> By sending this message I agree to love ioquake3 and libsdl.
> _______________________________________________
> ioquake3 mailing list
> ioquake3@lists.ioquake.org
> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
> By sending this message I agree to love ioquake3 and libsdl.
>
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