Did the rocket sound high pitched? On Jun 20, 2013 1:27 AM, "eviljoel" <evilj...@linux.com> wrote:
> Hello Zakk, > > I tested the OSX build on a Mid 2012 Macbook Pro with OSX 10.7.4 which > is of course a 64-bit operating system. Now, you are probably already > aware of this but a libSDL-1.20.dylib was not packaged with your > archive so I grabbed the one from trunk. Overall the game ran fine > but the experience was not error free. The first time the ID logo > movie played there was sound but in all subsequent movies including > replaying the ID logo movie, there was no sound. This appears to be > an existing issue because the current release build also has this > issue. This movie sound issue did not occur with the Linux build. > Let me know if you want me to file a bug in the bug tracker. > > The game itself had sound but it seemed a bit off. Particularly the > close rocket sound. However, I am not convinced this was not my > setup. > > That is about it. > > Laters, > eviljoel > > > On Mon, Jun 17, 2013 at 12:50 AM, eviljoel <evilj...@linux.com> wrote: > > Hey Zakk, > > > > Played a few multiplayer games in Ubuntu 12.04 AMD64 with Gnome Shell. > > Seemed to work good. When switching between the title screen and the > > actual game, I could see the desktop but that might be an existing > > issue. Is there anything in particular we should be testing or are > > you content with us just poking around? > > > > I'll bring my work Mac home and test it on there sometime this week. > > > > Laters, > > eviljoel > > > > > > On Tue, Jun 11, 2013 at 2:20 PM, Zachary <zach...@ioquake.org> wrote: > >> always need more folks trying these builds. > >> > >> On Jun 10, 2013, at 6:17 PM, eviljoel <evilj...@linux.com> wrote: > >> > >>> Hey Zachary, > >>> > >>> I've come out of hiding. Do you still need people to test these? > >>> > >>> Thanks, > >>> eviljoel > >>> > >>> > >>> On Fri, Apr 5, 2013 at 9:27 PM, Zachary <zach...@ioquake.org> wrote: > >>>> Hey Folks, > >>>> > >>>> This link: > >>>> > >>>> http://ioquake3.org/files/jenkins/latest/gcc/no_options/ > >>>> > >>>> is to our new build artifacts from our auto build systems. > >>>> Thanks to Tim for setting that up. > >>>> > >>>> If you have some time, please download one of these builds and test > it out. > >>>> > >>>> server.ioquake3.org is up and running for your enjoyment. > >>>> > >>>> kthx, > >>>> zjs > >>>> _______________________________________________ > >>>> ioquake3 mailing list > >>>> ioquake3@lists.ioquake.org > >>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > >>>> By sending this message I agree to love ioquake3 and libsdl. > >>> _______________________________________________ > >>> ioquake3 mailing list > >>> ioquake3@lists.ioquake.org > >>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > >>> By sending this message I agree to love ioquake3 and libsdl. > >> > >> _______________________________________________ > >> ioquake3 mailing list > >> ioquake3@lists.ioquake.org > >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > >> By sending this message I agree to love ioquake3 and libsdl. > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. >
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