If you want me to try it on other operating systems, let me know.
I've got install CDs for most Windows versions.  Of course, this will
involve a little more effort on my part because the operating system
is not installed yet.

Laters,
eviljoel


On Thu, Jun 20, 2013 at 12:28 AM, Zachary Slater <zach...@ioquake.org> wrote:
> Thanks for trying it
> —
> zjs
>
>
> On Wed, Jun 19, 2013 at 10:27 PM, eviljoel <evilj...@linux.com> wrote:
>>
>> Hello Zakk,
>>
>> I tested the OSX build on a Mid 2012 Macbook Pro with OSX 10.7.4 which
>> is of course a 64-bit operating system. Now, you are probably already
>> aware of this but a libSDL-1.20.dylib was not packaged with your
>> archive so I grabbed the one from trunk. Overall the game ran fine
>> but the experience was not error free. The first time the ID logo
>> movie played there was sound but in all subsequent movies including
>> replaying the ID logo movie, there was no sound. This appears to be
>> an existing issue because the current release build also has this
>> issue. This movie sound issue did not occur with the Linux build.
>> Let me know if you want me to file a bug in the bug tracker.
>>
>> The game itself had sound but it seemed a bit off. Particularly the
>> close rocket sound. However, I am not convinced this was not my
>> setup.
>>
>> That is about it.
>>
>> Laters,
>> eviljoel
>>
>>
>> On Mon, Jun 17, 2013 at 12:50 AM, eviljoel <evilj...@linux.com> wrote:
>> > Hey Zakk,
>> >
>> > Played a few multiplayer games in Ubuntu 12.04 AMD64 with Gnome Shell.
>> > Seemed to work good. When switching between the title screen and the
>> > actual game, I could see the desktop but that might be an existing
>> > issue. Is there anything in particular we should be testing or are
>> > you content with us just poking around?
>> >
>> > I'll bring my work Mac home and test it on there sometime this week.
>> >
>> > Laters,
>> > eviljoel
>> >
>> >
>> > On Tue, Jun 11, 2013 at 2:20 PM, Zachary <zach...@ioquake.org> wrote:
>> >> always need more folks trying these builds.
>> >>
>> >> On Jun 10, 2013, at 6:17 PM, eviljoel <evilj...@linux.com> wrote:
>> >>
>> >>> Hey Zachary,
>> >>>
>> >>> I've come out of hiding. Do you still need people to test these?
>> >>>
>> >>> Thanks,
>> >>> eviljoel
>> >>>
>> >>>
>> >>> On Fri, Apr 5, 2013 at 9:27 PM, Zachary <zach...@ioquake.org> wrote:
>> >>>> Hey Folks,
>> >>>>
>> >>>> This link:
>> >>>>
>> >>>> http://ioquake3.org/files/jenkins/latest/gcc/no_options/
>> >>>>
>> >>>> is to our new build artifacts from our auto build systems.
>> >>>> Thanks to Tim for setting that up.
>> >>>>
>> >>>> If you have some time, please download one of these builds and test
>> >>>> it out.
>> >>>>
>> >>>> server.ioquake3.org is up and running for your enjoyment.
>> >>>>
>> >>>> kthx,
>> >>>> zjs
>> >>>> _______________________________________________
>> >>>> ioquake3 mailing list
>> >>>> ioquake3@lists.ioquake.org
>> >>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
>> >>>> By sending this message I agree to love ioquake3 and libsdl.
>> >>> _______________________________________________
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>> >>> ioquake3@lists.ioquake.org
>> >>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
>> >>> By sending this message I agree to love ioquake3 and libsdl.
>> >>
>> >> _______________________________________________
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>> >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
>> >> By sending this message I agree to love ioquake3 and libsdl.
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>
>
>
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