Re: [go-nuts] [ANN] Fyne reaches 1.0

2019-03-20 Thread Andrew Williams
OpenGL so that it can avoid Cgo. It would be possible to do the same with Fyne, if someone had the time, but of course you would lose potential benefits like hardware acceleration... Best of luck, Andrew On Wednesday, 20 March 2019 11:06:28 UTC, Nick wrote: > > Quoth Andrew Williams: >

[go-nuts] [ANN] Fyne reaches 1.0

2019-03-20 Thread Andrew Williams
I just wanted to drop a quick announcement here for anyone watching the progress of Fyne - we have reached 1.0! We now have a stable and performant base API. Moving forward we are excited to add new features and enhancements that have been requested over the months of development. The main

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2019-01-02 Thread Andrew Williams
Absolutely games are possible :) In our examples repo we have “life”, “bugs”(like mines) and “solitaire”(incomplete). Maybe one of them will inspire you. The canvas work is a little less polished than the main widget set but it should be included in our upcoming release. (Warning: circle is cur

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2019-01-01 Thread Andrew Williams
— https://andy.xyz a...@andy.xyz On 1 Jan 2019, 14:16 +, Mandolyte , wrote: > Hey, the thread isn't that old... but have a question since you are in the > thick of GUI things: what do you think of Vulkan? > > On Sunday, December 30, 2018 at 5:19:26 PM UTC-5, Andrew Willi

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2018-12-30 Thread Andrew Williams
Oct 2018 at 23:01 Andrew Williams wrote: > Hi, > > Ah I see what you mean. The cross compiled windows file will rely on the > efl library, but that can be packaged. This means that it would need to be > a bigger distribution than just the exe if you want all deps shipped (I’m > not

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-29 Thread Andrew Williams
The assumption that Fyne has made is that people care about speed and usability more than specifically native feel. The "native feel" on Windows is in transition anyway and both Windows and Linux already have multiple widget sets. Taking inspiration from mobile apps and material design it seemed

Re: [go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-29 Thread Andrew Williams
The current Fyne backend is reliant upon the EFL project for rendering but it is written to allow other backends to be introduced (for desktop or beyond). You're right there is no API for platform specific stuff - if there is a use-case or a requirement it could probably be accommodated though.

[go-nuts] Re: gomobile: what's the right way to make widgets?

2018-10-26 Thread Andrew Williams
I'd be very interested to see if it would be possible to implement an x/mobile backend for Fyne (github.com/fyne-io/fyne). The widgets are designed to work across various platforms and the EFL backend is just one possible implementation. Could be interesting if we can use the same app code to wor

[go-nuts] Re: Is x/exp/shiny dead?

2018-10-25 Thread Andrew Williams
Hi, I know it's been a year since this thread was mentioned but I thought I would add an update for anyone finding this topic. I wanted to try using shiny as it's got some great foundations and is well thought out. Unfortunately it's a few steps short of being really useful. Looking at the demo

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2018-10-12 Thread Andrew Williams
; srini > > On Thursday, October 11, 2018 at 3:54:29 PM UTC-4, Andrew Williams wrote: > > Hi, > > > > Great questions, thanks! > > > > 1. We can bundle in the libraries for Windows and for macOS - but on linux > > probably not (unless your app is LGPL/G

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2018-10-11 Thread Andrew Williams
, September 14, 2018 at 5:17:00 PM UTC, Andrew Williams wrote: >> >> Hi, >> >> Some time ago I realised that Go was a great language for building new >> applications, as I wanted to use something powerful but fast to learn. I >> also wanted a really simple to use GUI t

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2018-10-11 Thread Andrew Williams
eina' found > > > what path should be exported to PKG_CONFIG_PATH? > > Thank u > > > > On Friday, September 14, 2018 at 10:47:00 PM UTC+5:30, Andrew Williams > wrote: >> >> Hi, >> >> Some time ago I realised that Go was a great language for buil

Re: [go-nuts] Re: Announcing a Fyne GUI toolkit

2018-10-11 Thread Andrew Williams
we have all the required libraries > bundled in the final executable? > > 2. Can the apps be cross built? i.e. Built on Linux for macOS and > windows`targets? > > thanks for pointers, srini > > > On Friday, September 14, 2018 at 1:17:00 PM UTC-4, Andrew Williams wrote: >

Re: [go-nuts] Announcing a Fyne GUI toolkit

2018-09-17 Thread Andrew Williams
helps but I wrote a short document about the driver >>> in Fyne. >>> https://github.com/fyne-io/fyne/wiki/Drivers >>> >>> Andrew >>> >>> On 14 September 2018 at 20:01:56, Andrew Williams (handya...@gmail.com) >>> wrote: >>> >

Re: [go-nuts] Announcing a Fyne GUI toolkit

2018-09-17 Thread Andrew Williams
wrote a short document about the driver in >> Fyne. >> https://github.com/fyne-io/fyne/wiki/Drivers >> >> Andrew >> >> On 14 September 2018 at 20:01:56, Andrew Williams (handya...@gmail.com) >> wrote: >> >> Hi, >> >> Thanks. There is a

Re: [go-nuts] Announcing a Fyne GUI toolkit

2018-09-14 Thread Andrew Williams
basic window handling. Current drivers are "desktop" which uses EFL and "test" used for in-memory unit testing of the widgets etc. I hope that helps, Andrew On Friday, 14 September 2018 18:57:14 UTC+1, Ian Davis wrote: > > > On Fri, 14 Sep 2018, at 6:02 PM, Andrew Willia