Hi,

Many thanks for that feedback! We have a long way to go for a full toolkit
but it's close to supporting basic applications.
Being designed for the Go language makes it so much quicker and easier to
develop with than other possible toolkit choices - and I'm not just saying
that from a biased point of view :)

Thanks,
Andrew

On Tue, 9 Oct 2018 at 02:43 ct via golang-nuts <golang-nuts@googlegroups.com>
wrote:

> Just wanted to drop in and say that I'm very impressed with the design and
> quality of the examples I've seen.
>
> Great work, and thanks for sharing!
>
> On Friday, September 14, 2018 at 5:17:00 PM UTC, Andrew Williams wrote:
>>
>> Hi,
>>
>> Some time ago I realised that Go was a great language for building new
>> applications, as I wanted to use something powerful but fast to learn. I
>> also wanted a really simple to use GUI toolkit that worked cross platform -
>> this was a little more difficult to satisfy!
>>
>> The aim was to create an API that was:
>>
>>    - Simple to learn
>>    - Great looking with theme options
>>    - Truly cross platform with identical look across platforms
>>    - Solved all of the complicated GUI challenges (threading, scaling
>>    etc)
>>
>> And so the Fyne project was created https://github.com/fyne-io/fyne !
>> The design language is basically material design and the rendering is
>> currently EFL with support for Windows, macOS and Linux.
>> It's entirely vector based (though you can draw a Raster space if you
>> need) and scales beautifully.
>>
>> For a taste of what that looks like here you go :)
>>
>> [image: widgets-dark.png]
>>
>> It's now well into development and ready for people to get involved.
>> There is a long way to go but it feels like a solid base.
>> Instructions for getting started, if you need them, are at
>> https://github.com/fyne-io/bootstrap/blob/master/README.md .
>> If you want to know more we're also in the #fyne channel on the gopher
>> Slack server.
>>
>> Thanks in advance for your thoughts :)
>> Andrew
>>
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