Hi,

Thanks. There is an efl opengl driver which we could utilise instead of the 
sofware driver with a small change - if your hardware supports it.
It would also be possible to provide an alternative driver that 
communicates directly with opengl, but this is a lot more work.
I have designed the backend to be loosely coupled so that other options 
could be provided (i.e. we could write a webgl/webasm driver or a native 
mobile one). I am writing up documentation about the requirements for 
drivers but it is basically a canvas that can draw 
line/rect/text/images(including svg) and some basic window handling.

Current drivers are "desktop" which uses EFL and "test" used for in-memory 
unit testing of the widgets etc.

I hope that helps,
Andrew

On Friday, 14 September 2018 18:57:14 UTC+1, Ian Davis wrote:
>
>
> On Fri, 14 Sep 2018, at 6:02 PM, Andrew Williams wrote:
>
>
> It's now well into development and ready for people to get involved. There 
> is a long way to go but it feels like a solid base.
> Instructions for getting started, if you need them, are at 
> https://github.com/fyne-io/bootstrap/blob/master/README.md .
> If you want to know more we're also in the #fyne channel on the gopher 
> Slack server.
>
>
> This looks very impressive. 
>
> Is it possible to interface it with opengl or vulcan?
>

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