Hi, Thanks. There is an efl opengl driver which we could utilise instead of the sofware driver with a small change - if your hardware supports it. It would also be possible to provide an alternative driver that communicates directly with opengl, but this is a lot more work. I have designed the backend to be loosely coupled so that other options could be provided (i.e. we could write a webgl/webasm driver or a native mobile one). I am writing up documentation about the requirements for drivers but it is basically a canvas that can draw line/rect/text/images(including svg) and some basic window handling.
Current drivers are "desktop" which uses EFL and "test" used for in-memory unit testing of the widgets etc. I hope that helps, Andrew On Friday, 14 September 2018 18:57:14 UTC+1, Ian Davis wrote: > > > On Fri, 14 Sep 2018, at 6:02 PM, Andrew Williams wrote: > > > It's now well into development and ready for people to get involved. There > is a long way to go but it feels like a solid base. > Instructions for getting started, if you need them, are at > https://github.com/fyne-io/bootstrap/blob/master/README.md . > If you want to know more we're also in the #fyne channel on the gopher > Slack server. > > > This looks very impressive. > > Is it possible to interface it with opengl or vulcan? > -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.