I'd be very interested to see if it would be possible to implement an x/mobile backend for Fyne (github.com/fyne-io/fyne). The widgets are designed to work across various platforms and the EFL backend is just one possible implementation. Could be interesting if we can use the same app code to work on desktop and mobile?
Is anyone working in this space who could offer some advice? Thanks, Andrew On Sunday, 13 December 2015 14:43:03 UTC, Fino wrote: > > hello all, > > I was playing around with gomobile this weekend, successfully run the > examples on my rooted Intel x86 phone. > it seems most of the API will call opengl es2 functions to draw various > images on a screen. > > then how to make a common 2D widgets? like textbox, button, imagebox, > listview... > I have no knowledge on GUI lib architecture, nor 3D/2D game's > architecture, > > what's the plan for gomobile team? > will these widgets will implement natively in GO, sit on GL ES (GPU > enabled), as a layer in GL ES context, > or should a APP use Java/Obj-c 's widgets at top level, just use GO's libs > as native .so libs embedded in the APP? > > BR-fino > > > > -- You received this message because you are subscribed to the Google Groups "golang-nuts" group. To unsubscribe from this group and stop receiving emails from it, send an email to golang-nuts+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.