On Fri, 29 Jan 2016 11:30:25 +0700
Ryan Joseph wrote:
> Is it available in any version before 2.0 do you know?
No.
> I don’t know much about OpenGL but there is a 1.5 version also which maybe
> has it.
Of course it has it but it is OpenGL 1.5 not OpenGL ES 1.5.
> I found this page also which
Ryan Joseph wrote:
> Is it available in any version before 2.0 do you know? I don’t know
> much about OpenGL but there is a 1.5 version also which maybe has
> it.
>
Before OpenGLES version 2.0 (shader pipeline), you only have OpenGLES
1.1 and OpenGLES 1.0. See https://en.wikipedia.org/wiki/OpenGL
Thanks for your response.
I’m seeing the method glBlendEquationOES in Apple’s headers so I assume this is
available in the OpenGLES framework included with iOS (8.0 at least). Not sure
how to load the extension though...
I’ll probably just deal with the default blending equation until I can
im
Is it available in any version before 2.0 do you know? I don’t know much about
OpenGL but there is a 1.5 version also which maybe has it.
I found this page also which suggests it exists on some 1.x version.
http://stackoverflow.com/questions/17457327/blending-issue-porting-from-opengles-1-0-to-2
Ryan Joseph wrote:
> I’m using OpenGLES 1.1 because it was easier to learn but I don’t see
> glBlendEquation being included in the GLES11 unit. Maybe it didn’t
> exist until OpenGLES 2.0?
>
Indeed, glBlendEquation is simply not available in OpenGLES 1.1.
See the specs: https://www.khronos.org/op
Thanks I didn’t know any loading had to be called.
Does this work on OpenGLES 1.x do you know? I’m going to try this on iOS also.
> On Jan 29, 2016, at 10:20 AM, Michalis Kamburelis
> wrote:
>
> For glBlendEquation, you want to call Load_GL_version_1_2, and then
> (assuming Load_GL_version_1_2
I’m using OpenGLES 1.1 because it was easier to learn but I don’t see
glBlendEquation being included in the GLES11 unit. Maybe it didn’t exist until
OpenGLES 2.0?
> On Jan 29, 2016, at 11:02 AM, Michalis Kamburelis
> wrote:
>
> Um, GLExt is for OpenGL, it loads OpenGL extension, *not* for Ope
Ryan Joseph wrote:
> Just tested on iOS and I get that error. I think on iOS it loads from the
> OpenGLES.framework and therefor this is failing. Also that load function
> wasn’t available but it failed upon including the GLExt unit.
>
> An unhandled exception occurred at $0001000CDEF7:
> Ex
Just tested on iOS and I get that error. I think on iOS it loads from the
OpenGLES.framework and therefor this is failing. Also that load function wasn’t
available but it failed upon including the GLExt unit.
An unhandled exception occurred at $0001000CDEF7:
Exception: Could not load OpenGL
Ryan Joseph wrote:
> Functions like glBlendEquation from GLExt are crashing (access violation)
> compiling on Mac with ppc386. The functions didn’t get loaded I think for
> some reason.
>
> Is this is known problem on Mac with a work around perhaps?
>
GLExt works fine on Mac (and other platfor
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