Ryan Joseph wrote:
> Just tested on iOS and I get that error. I think on iOS it loads from the 
> OpenGLES.framework and therefor this is failing. Also that load function 
> wasn’t available but it failed upon including the GLExt unit.
> 
> An unhandled exception occurred at $00000001000CDEF7:
> Exception: Could not load OpenGL from 
> /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib
>   $00000001000CDEF7
>   $00000001000D0F85
> 
> 

Um, GLExt is for OpenGL, it loads OpenGL extension, *not* for OpenGLES.
For Android and iOS, use GLES20 unit. My Castle Game Engine uses this
for Android and iOS and it works cool:)

Michalis
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