Ryan Joseph wrote: > Just tested on iOS and I get that error. I think on iOS it loads from the > OpenGLES.framework and therefor this is failing. Also that load function > wasn’t available but it failed upon including the GLExt unit. > > An unhandled exception occurred at $00000001000CDEF7: > Exception: Could not load OpenGL from > /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib > $00000001000CDEF7 > $00000001000D0F85 > >
Um, GLExt is for OpenGL, it loads OpenGL extension, *not* for OpenGLES. For Android and iOS, use GLES20 unit. My Castle Game Engine uses this for Android and iOS and it works cool:) Michalis _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal