Thanks for your response.

I’m seeing the method glBlendEquationOES in Apple’s headers so I assume this is 
available in the OpenGLES framework included with iOS (8.0 at least). Not sure 
how to load the extension though...

I’ll probably just deal with the default blending equation until I can 
implement 2.0. I was using glBlendEquation(GL_FUNC_ADD) anyways so that’s good 
to know I can just leave that line out and it will behave that anyways.

> On Jan 29, 2016, at 7:05 PM, Michalis Kamburelis <michalis.ka...@gmail.com> 
> wrote:
> 
> Hmm, but there's this extension:
> https://www.khronos.org/registry/gles/extensions/OES/OES_blend_subtract.txt
> . If this extension is supported, you could load glBlendEquationOES
> function, which should be what you need.

Regards,
        Ryan Joseph

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