I’m using OpenGLES 1.1 because it was easier to learn but I don’t see glBlendEquation being included in the GLES11 unit. Maybe it didn’t exist until OpenGLES 2.0?
> On Jan 29, 2016, at 11:02 AM, Michalis Kamburelis <michalis.ka...@gmail.com> > wrote: > > Um, GLExt is for OpenGL, it loads OpenGL extension, *not* for OpenGLES. > For Android and iOS, use GLES20 unit. My Castle Game Engine uses this > for Android and iOS and it works cool:) Regards, Ryan Joseph _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal