I’m using OpenGLES 1.1 because it was easier to learn but I don’t see 
glBlendEquation being included in the GLES11 unit. Maybe it didn’t exist until 
OpenGLES 2.0?

> On Jan 29, 2016, at 11:02 AM, Michalis Kamburelis <michalis.ka...@gmail.com> 
> wrote:
> 
> Um, GLExt is for OpenGL, it loads OpenGL extension, *not* for OpenGLES.
> For Android and iOS, use GLES20 unit. My Castle Game Engine uses this
> for Android and iOS and it works cool:)

Regards,
        Ryan Joseph

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