Thanks I didn’t know any loading had to be called.

Does this work on OpenGLES 1.x do you know? I’m going to try this on iOS also.

> On Jan 29, 2016, at 10:20 AM, Michalis Kamburelis <michalis.ka...@gmail.com> 
> wrote:
> 
> For glBlendEquation, you want to call Load_GL_version_1_2, and then
> (assuming Load_GL_version_1_2 returned true) glBlendEquation will be
> non-nil and will work OK.

Regards,
        Ryan Joseph

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