Thanks I didn’t know any loading had to be called. Does this work on OpenGLES 1.x do you know? I’m going to try this on iOS also.
> On Jan 29, 2016, at 10:20 AM, Michalis Kamburelis <[email protected]> > wrote: > > For glBlendEquation, you want to call Load_GL_version_1_2, and then > (assuming Load_GL_version_1_2 returned true) glBlendEquation will be > non-nil and will work OK. Regards, Ryan Joseph _______________________________________________ fpc-pascal maillist - [email protected] http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal
