I think the most viable solution is to fork flex , remove the old code and
target Stage3D.
We have the current version to leverage legacy applications, but we need to
target new platforms
Even rewrite the all framework or fork another framework based on Stage3D
is an option.
anybody test the perfor
A re-write of the framework that does not leverage the innovations in Flash
Player and AIR meant to enhance performance on devices (especially IOS
devices), will IMHO, be probably a waste of effort.
Interesting you mentioned education. I know of at least one company in the
education space, that has
22, 2012 1:41 PM
To: flex-dev@incubator.apache.org
Subject: Re: Flex possible evolutions
I'm working on an audio framework that is Android native based where I
call OSC string messages through a AIR native extension.
Having a high performance ui framework based on the stage3D API is
exactly wh
This is all true, and a re-write of the framework may not target this
scenario in the first go, but on the other hand, a re-write of the framework
may make its renderering on the displaylist acceptable, and then you will
have the ability to sell it into places where the new players will not
penetra
It's also worth considering that a Flex application on mobile does work
(very) poorly on Retina display in the default direct renderMode, and it's
a structural issue Starling would solve.
I blogged about it a while back -
http://www.overdigital.com/2012/07/27/apache-flex-retina-display-and-the-gpu
I have J2me game dev background, and for me gaming is more about freely
moving sprites etc, and less menu and GUI like flex can provide.
Not much games have very complex GUI, so light weight framework like
feathersUI will be sufficent i think.
Thats vocabulary subject, but for me games have no
It's interesting to take a look on what's going on in Unity3D world
right now.
They have a pretty advanced gaming runtime and similar to what Adobe is
looking for (not completely the same thing but close enough for this
context).
A friend of mine is working on a GUI framework for that platform a
I'm working on an audio framework that is Android native based where I
call OSC string messages through a AIR native extension.
Having a high performance ui framework based on the stage3D API is
exactly what I am looking for. Feathers framework is awesome but still
young and developed by ON
Games could be very complex and not all new game developments are tiny
games for mobile, shoot'em ups, platforms or 3D arcades. There's as
well graphic adventures, RPG's world based, sport managers (like you
say), a mix of all... In definitive all what our imagination could
bring to your screen and
Thanks for this thread Carlos,
Did you shared knowledge with Jonathan Campos regarding the starling
rendering layer issue?
If i understand well his last answer, its not trivial thing to manage,
but its realistic for a new major update. I think its good news, but
still wait confirmation and det
After last days news I was digging into Starling and cover lot of
stuff to get some initial knowledge. I really love what I see. I need
to continue the research more things like StarlingMVC, feathersui, and
so on...
IMO, the ways we have ahead to choose are:
a) Refactor actual Flex framework to r
11 matches
Mail list logo