Re: Flex possible evolutions

2012-10-22 Thread Jesus Barquin
I think the most viable solution is to fork flex , remove the old code and target Stage3D. We have the current version to leverage legacy applications, but we need to target new platforms Even rewrite the all framework or fork another framework based on Stage3D is an option. anybody test the perfor

Re: Flex possible evolutions

2012-10-22 Thread superabe superabe
A re-write of the framework that does not leverage the innovations in Flash Player and AIR meant to enhance performance on devices (especially IOS devices), will IMHO, be probably a waste of effort. Interesting you mentioned education. I know of at least one company in the education space, that has

Re: Flex possible evolutions

2012-10-22 Thread Frank Pepermans
22, 2012 1:41 PM To: flex-dev@incubator.apache.org Subject: Re: Flex possible evolutions I'm working on an audio framework that is Android native based where I call OSC string messages through a AIR native extension. Having a high performance ui framework based on the stage3D API is exactly wh

Re: Flex possible evolutions

2012-10-22 Thread Alex Harui
This is all true, and a re-write of the framework may not target this scenario in the first go, but on the other hand, a re-write of the framework may make its renderering on the displaylist acceptable, and then you will have the ability to sell it into places where the new players will not penetra

Re: Flex possible evolutions

2012-10-22 Thread Jens Loeffler
It's also worth considering that a Flex application on mobile does work (very) poorly on Retina display in the default direct renderMode, and it's a structural issue Starling would solve. I blogged about it a while back - http://www.overdigital.com/2012/07/27/apache-flex-retina-display-and-the-gpu

Re: Flex possible evolutions

2012-10-22 Thread sébastien Paturel
I have J2me game dev background, and for me gaming is more about freely moving sprites etc, and less menu and GUI like flex can provide. Not much games have very complex GUI, so light weight framework like feathersUI will be sufficent i think. Thats vocabulary subject, but for me games have no

Re: Flex possible evolutions

2012-10-22 Thread Tomislav Pokrajcic
It's interesting to take a look on what's going on in Unity3D world right now. They have a pretty advanced gaming runtime and similar to what Adobe is looking for (not completely the same thing but close enough for this context). A friend of mine is working on a GUI framework for that platform a

Re: Flex possible evolutions

2012-10-22 Thread Michael Schmalle
I'm working on an audio framework that is Android native based where I call OSC string messages through a AIR native extension. Having a high performance ui framework based on the stage3D API is exactly what I am looking for. Feathers framework is awesome but still young and developed by ON

Re: Flex possible evolutions

2012-10-22 Thread Carlos Rovira
Games could be very complex and not all new game developments are tiny games for mobile, shoot'em ups, platforms or 3D arcades. There's as well graphic adventures, RPG's world based, sport managers (like you say), a mix of all... In definitive all what our imagination could bring to your screen and

Re: Flex possible evolutions

2012-10-22 Thread sébastien Paturel
Thanks for this thread Carlos, Did you shared knowledge with Jonathan Campos regarding the starling rendering layer issue? If i understand well his last answer, its not trivial thing to manage, but its realistic for a new major update. I think its good news, but still wait confirmation and det

Flex possible evolutions

2012-10-22 Thread Carlos Rovira
After last days news I was digging into Starling and cover lot of stuff to get some initial knowledge. I really love what I see. I need to continue the research more things like StarlingMVC, feathersui, and so on... IMO, the ways we have ahead to choose are: a) Refactor actual Flex framework to r