A re-write of the framework that does not leverage the innovations in Flash Player and AIR meant to enhance performance on devices (especially IOS devices), will IMHO, be probably a waste of effort. Interesting you mentioned education. I know of at least one company in the education space, that has turned to native IOS apps (hugely expensive), even though they have a huge code base of Flex and Flash based apps. Main reason was unacceptable performance when using Flex apps converted to AIR on IOS app.
A rewrite of Flex leveraging Stage3D, if that proves to be as good as native apps performance-wise, I can see how such decisions could be re-thought. -superabe On Mon, Oct 22, 2012 at 12:31 PM, Alex Harui <aha...@adobe.com> wrote: > This is all true, and a re-write of the framework may not target this > scenario in the first go, but on the other hand, a re-write of the > framework > may make its renderering on the displaylist acceptable, and then you will > have the ability to sell it into places where the new players will not > penetrate right away (education, for example). > > > On 10/22/12 4:41 AM, "Michael Schmalle" <apa...@teotigraphix.com> wrote: > > > I'm working on an audio framework that is Android native based where I > > call OSC string messages through a AIR native extension. > > > > Having a high performance ui framework based on the stage3D API is > > exactly what I am looking for. Feathers framework is awesome but still > > young and developed by ONE dev, Josh. I'm learning his framework so I > > can help him out and at the same time get a prototype app on mobile > > using his components. > > > > All my controls, sequencers, menus everything could be done with what > > the Flex framework has to offer but on stage3D. > > > > See; [0] for an article and a screenshot of something made in AIR/Flex > mobile > > > > The ui runs ok(Flex), but if that was on stage3d, I can imagine what I > > could do. > > > > So you need to erase what you *think* the word "Gaming" means and > > realize A a Flex like framework can totally be utilized in AVMNext. > > > > Note; I have also made this same application in Java Android and I > > will tell you, using a framework like flex is a lot easier to develop > > something like what is pictured in that link (music instrument on > > mobile). > > > > > > - [0] > > > http://blog.teotigraphix.com/2012/08/23/caustic-toolkit-android-apache-flex-au > > dio-synth-sequencer-framework/ > > > > Mike > > > > > > > > > > Quoting Carlos Rovira <carlos.rov...@codeoscopic.com>: > > > >> Games could be very complex and not all new game developments are tiny > >> games for mobile, shoot'em ups, platforms or 3D arcades. There's as > >> well graphic adventures, RPG's world based, sport managers (like you > >> say), a mix of all... In definitive all what our imagination could > >> bring to your screen and I think you could have a platform like flex > >> that could give you all the flavors. If you need some UI controls, > >> states, containers and so on and you have in you selected > >> platform...the better, isn't it? ;) > >> > >> > >> > >>> i totally agree to your point b) except for this last statement "but > as well > >>> for people that wants to create complex games". unless you 'r thinking > of > >>> games with lots of menu like football manager, its hard to see a place > for > >>> flex in that area. > >>> > >> > >> > >> > >> -- > >> Carlos Rovira > >> Director de Tecnología > >> M: +34 607 22 60 05 > >> F: +34 912 35 57 77 > >> http://www.codeoscopic.com > >> http://www.directwriter.es > >> http://www.avant2.es > >> > > -- > Alex Harui > Flex SDK Team > Adobe Systems, Inc. > http://blogs.adobe.com/aharui > >