It's also worth considering that a Flex application on mobile does work (very) poorly on Retina display in the default direct renderMode, and it's a structural issue Starling would solve.
I blogged about it a while back - http://www.overdigital.com/2012/07/27/apache-flex-retina-display-and-the-gpu-mode-dilemma/ On Mon, Oct 22, 2012 at 10:03 AM, sébastien Paturel <sebpatu.f...@gmail.com>wrote: > I have J2me game dev background, and for me gaming is more about freely > moving sprites etc, and less menu and GUI like flex can provide. > Not much games have very complex GUI, so light weight framework like > feathersUI will be sufficent i think. > > Thats vocabulary subject, but for me games have no need of complex GUI, so > no need of flex SDK, but you can talk about fun apps :) > i would not use the world gaming as an objective to flex, just to keep > things clear. thats all. > > But, getting flex run on the GPU is very valuable. Because of all visual > effects and possibilities offered, because of performances, and because of > standards. > Running on openGLES would make it more easy to target new mobile devices. > And if it can be usefull for game devs, thats fine. > > > Le 22/10/2012 15:45, Tomislav Pokrajcic a écrit : > > It's interesting to take a look on what's going on in Unity3D world right >> now. >> They have a pretty advanced gaming runtime and similar to what Adobe is >> looking for (not completely the same thing but close enough for this >> context). >> A friend of mine is working on a GUI framework for that platform and by >> his words, that community still doesn't fully understand the power of >> having a great GUI framework, but slowly it's coming to the table. >> Much of his inspiration for the framework came from the experience of >> working with Flex and probably this is something similar to what Flex could >> one day look like... >> Take a look at examples at http://edrivenunity.com/ >> Cheers, >> >> Tomislav >> >> On 22.10.2012. 13:29, Carlos Rovira wrote: >> >>> Games could be very complex and not all new game developments are tiny >>> games for mobile, shoot'em ups, platforms or 3D arcades. There's as >>> well graphic adventures, RPG's world based, sport managers (like you >>> say), a mix of all... In definitive all what our imagination could >>> bring to your screen and I think you could have a platform like flex >>> that could give you all the flavors. If you need some UI controls, >>> states, containers and so on and you have in you selected >>> platform...the better, isn't it? ;) >>> >>> >>> >>> i totally agree to your point b) except for this last statement "but as >>>> well >>>> for people that wants to create complex games". unless you 'r thinking >>>> of >>>> games with lots of menu like football manager, its hard to see a place >>>> for >>>> flex in that area. >>>> >>>> >>> >>> >> >