I have J2me game dev background, and for me gaming is more about freely
moving sprites etc, and less menu and GUI like flex can provide.
Not much games have very complex GUI, so light weight framework like
feathersUI will be sufficent i think.
Thats vocabulary subject, but for me games have no need of complex GUI,
so no need of flex SDK, but you can talk about fun apps :)
i would not use the world gaming as an objective to flex, just to keep
things clear. thats all.
But, getting flex run on the GPU is very valuable. Because of all visual
effects and possibilities offered, because of performances, and because
of standards.
Running on openGLES would make it more easy to target new mobile devices.
And if it can be usefull for game devs, thats fine.
Le 22/10/2012 15:45, Tomislav Pokrajcic a écrit :
It's interesting to take a look on what's going on in Unity3D world
right now.
They have a pretty advanced gaming runtime and similar to what Adobe
is looking for (not completely the same thing but close enough for
this context).
A friend of mine is working on a GUI framework for that platform and
by his words, that community still doesn't fully understand the power
of having a great GUI framework, but slowly it's coming to the table.
Much of his inspiration for the framework came from the experience of
working with Flex and probably this is something similar to what Flex
could one day look like...
Take a look at examples at http://edrivenunity.com/
Cheers,
Tomislav
On 22.10.2012. 13:29, Carlos Rovira wrote:
Games could be very complex and not all new game developments are tiny
games for mobile, shoot'em ups, platforms or 3D arcades. There's as
well graphic adventures, RPG's world based, sport managers (like you
say), a mix of all... In definitive all what our imagination could
bring to your screen and I think you could have a platform like flex
that could give you all the flavors. If you need some UI controls,
states, containers and so on and you have in you selected
platform...the better, isn't it? ;)
i totally agree to your point b) except for this last statement "but
as well
for people that wants to create complex games". unless you 'r
thinking of
games with lots of menu like football manager, its hard to see a
place for
flex in that area.