Re: [computer-go] Are there researches about human annotation togamerecords ?

2006-12-14 Thread Chrilly
You are right, I understood it in the wrong way. The programm should annotate. But its the other way round. In chess there is a language independent annotation vocabulary defined by the informator. E.g. "!!" means very strong move, "??" plunder But usually there are also natural-language com

Re: [computer-go] Are there researches about human annotation to gamerecords ?

2006-12-14 Thread Stuart A. Yeates
On 12/14/06, Chrilly <[EMAIL PROTECTED]> wrote: > If you had such annotated games, wouldn't you also need an impressive > English language parser? Even more impressive if you consider the > task of parsing English-as-a-second-language dialects. > > I do not understand the meaning of this sent

Re: [computer-go] Are there researches about human annotation togamerecords ?

2006-12-14 Thread Chrilly
Dogs can play Go? No. They can't. Dogs also cannot search for files on your computer. Why are my CPU cycles being wasted to animate a dog who may or may not pretend to know something that I don't? Is it purely to annoy? If so, hats off. Most (German) users enjoyed the dog. It was just fu

Re: [computer-go] OT: Are there researches about human annotation to gamerecords ?

2006-12-14 Thread alain Baeckeroot
Le jeudi 14 décembre 2006 10:36, Stuart A. Yeates a écrit : > If I understand correctly, the point was that: > (a) parsing English is hard > (b) most English language comments on Go games are made by those for whom > English is a second language, who don't use "correct" English > :. (c) (b) is lik

Re: [computer-go] OT: Are there researches about human annotation togamerecords ?

2006-12-14 Thread Chrilly
Le jeudi 14 décembre 2006 10:36, Stuart A. Yeates a écrit : If I understand correctly, the point was that: (a) parsing English is hard (b) most English language comments on Go games are made by those for whom English is a second language, who don't use "correct" English :. (c) (b) is likely to

Re: [computer-go] Are there researches about human annotation to gamerecords ?

2006-12-14 Thread Eduardo Sabbatella
I like the chess player dogs. Thumbs up for them. Anyway, Searcher dogs should be killed this way: http://news.bbc.co.uk/2/hi/europe/4489792.stm :-P --- Chris Fant <[EMAIL PROTECTED]> escribió: > Dogs can play Go? No. They can't. Dogs also > cannot search for files > on your computer. Why a

[computer-go] Slow KGS computer Go Tournament

2006-12-14 Thread Nick Wedd
The 2006 Slow KGS computer Go tournament will be next week, starting at 00:00 on Monday 18th UCT (GMT). It will be a five round Swiss, with each game taking a full day (i.e. eleven hours fifty minutes each, sudden death). Each game is scheduled to start at midnight in my UK timezone, so the f

Re: [computer-go] OT: Are there researches about human annotation togamerecords ?

2006-12-14 Thread E.H.J. Nijhuis
Dear Araki, actually I just wrote a master thesis on a the issue of concept learning on patterns. I labeled the connectivity between two chains according to five classes: 1.strongly connected 2.connected (two moves can separate) 3.conditionally connected 4.separated (two moves can connect) 5.st

Re: [computer-go] Anchor Player

2006-12-14 Thread Jacques Basaldúa
I would like to take part in the 19x19 competition. I also prefer kyu rating to Elo, but I got the impression that you were relating kyu rating with handicap games (that is usually done by human players). I think handicap is a bad idea for computers. Handicap requires human intelligence to unders

RE: [computer-go] Anchor Player

2006-12-14 Thread House, Jason J.
I'd really like to see a way to work out the issue of handicap stones so that they can enter into computer go competitions. In the past, there's been strong complaints about stronger bots playing against weaker bots. Would giving handicap make such match ups at least seem more interesting? I thi

Re: [computer-go] Anchor Player

2006-12-14 Thread Don Dailey
Handicap seems to be an integral part of the game of GO, however I won't be implementing it right away.Perhaps at a later time I will add it. When and if the time comes I will solicit suggestions, as this server is primarily for the use of developers. - Don On Thu, 2006-12-14 at 19:05

RE: [computer-go] Anchor Player

2006-12-14 Thread Don Dailey
There are two basically different handicap systems, right? One of them allows free placement of the handicap stones and the other is fixed. I would probably do the fixed version for consistency. To accommodate programs that haven't implemented handicps I could just send play commands along

Re: [computer-go] Anchor Player

2006-12-14 Thread steve uurtamo
> Handicap seems to be an integral part of the game of > GO, however I > won't be implementing it right away.Perhaps at a > later time I will > add it. > > When and if the time comes I will solicit > suggestions, as this server is > primarily for the use of developers. for future considerati

Re: [computer-go] Anchor Player

2006-12-14 Thread Hideki Kato
Increasing KOMI is much easier than placing stones, right? Jacques Basaldúa‚³‚ñ <[EMAIL PROTECTED]>: >I would like to take part in the 19x19 competition. >I also prefer kyu rating to Elo, but I got the impression that >you were relating kyu rating with handicap games (that is >usually done by huma

Re: [computer-go] Fast Board implementation

2006-12-14 Thread Don Dailey
> At the time of Your post I've had it already implemented and regarded > it like "my sweet secret" :) I don't know how sweet this secret is, but it does help. I just implemented it in Lazarus and I get about a 20% speedup. That's not bad, but nothing to write home about. To a chess programmer

Re: [computer-go] Slow KGS computer Go Tournament

2006-12-14 Thread Don Dailey
Hi Nick, I'm not going to be ready for such a tournament - but I really want to be. I hope you have another one at a later date. - Don On Thu, 2006-12-14 at 12:49 +, Nick Wedd wrote: > The 2006 Slow KGS computer Go tournament will be next week, starting at > 00:00 on Monday 18th UCT (GMT)

Re: [computer-go] Fast Board implementation

2006-12-14 Thread Luke Gustafson
Are you using the union-find algorithm with path compression for joining strings? It's very simple and very fast. http://en.wikipedia.org/wiki/Disjoint-set_data_structure#Disjoint-set_forests The other main thing to consider is reducing branch mispredictions, which (I'm guessing) could very we

Re: [computer-go] Fast Board implementation

2006-12-14 Thread Don Dailey
On Thu, 2006-12-14 at 22:51 -0500, Luke Gustafson wrote: > Are you using the union-find algorithm with path compression for joining > strings? It's very simple and very fast. > http://en.wikipedia.org/wiki/Disjoint-set_data_structure#Disjoint-set_forests No, but I will check it out and do an imp

RE: [computer-go] Fast Board implementation

2006-12-14 Thread David Fotland
Handtalk has a clever trick. He uses the LSB of the string number as the color of the string. Even strings are black and odd strings are white. So he only needs one array for the board which has both color and string number. David > > 1. A 10x11 board (actually 10x11 plus 1 for diagonal

Re: [computer-go] Fast Board implementation

2006-12-14 Thread Don Dailey
The compressed version was just a little slower than the non-compressed one, just as you predicted. I could possible optimize it to get it closer, but I try the union set stuff next. - Don On Thu, 2006-12-14 at 22:51 -0500, Luke Gustafson wrote: > Are you using the union-find algorithm wit