I like the chess player dogs. Thumbs up for them. Anyway, Searcher dogs should be killed this way: http://news.bbc.co.uk/2/hi/europe/4489792.stm
:-P --- Chris Fant <[EMAIL PROTECTED]> escribió: > Dogs can play Go? No. They can't. Dogs also > cannot search for files > on your computer. Why are my CPU cycles being > wasted to animate a dog > who may or may not pretend to know something that I > don't? Is it > purely to annoy? If so, hats off. > > > On 12/14/06, Chrilly <[EMAIL PROTECTED]> wrote: > > I know of no research, but chess-programms like > e.g. Fritz do this to a > > certain degree. There was (maybe is) an award by > the ICCA-Journal for the > > best annotation by a programm. But I do not > remember any papers how this is > > done. Trade secret. > > I have implemented another form of "annotation" in > my chess-programm > > "Schweinehund". An animated dog made comments on > the game. This was insofar > > relastic, as my nephew felt insulted by his uncle. > The dog made some bad > > comments about his playing style. But the > underlying mechanism was rather > > primitive. The animation sequences were mainly > selected due to evaluation > > changes and some online behaviour. E.g. when the > human opponent took a long > > time for his move, he was many or only a few moves > in the opening book... > > The impression of realism and meaningfull comments > was due to the dog. > > > > I have my doubts that one can make with current Go > programms a meaningfull > > annotation. For this purpose the programm must be > much stronger than the > > user. E.g. when the dog said "this was your second > best move" the programm > > must be relative sure, that the human played a > blunder. It increases the fun > > if the dog is in a small percentage of cases > wrong. But if the dog is most > > of the time wrong and the human move was in fact > quite strong, its annoying. > > The generell advantage of an animated character > is, that the > > comment/annotation must no be so detailed and one > can "cheat" a little bit. > > E.g. if the programm realized that the comment > before was wrong, the dog can > > say "forget it, was just a joke". The difficult > part is that it is an > > online-algorithm. In case of an annotation one can > analyse the whole game > > before generating some comments. > > > > Chrilly > > > > > > ----- Original Message ----- > > From: ""¹ÓÌÚ¿É×"" <[EMAIL PROTECTED]> > > To: <computer-go@computer-go.org> > > Sent: Thursday, December 14, 2006 2:51 AM > > Subject: [computer-go] Are there researches about > human annotation to > > gamerecords ? > > > > > > > Hello. I'm Araki. Nice to meet you. > > > > > > I'm searching researches about human annotation > to game records for > > > machine learning. (for example, "these stones > are weak", "this move is for > > > attack those stones", "this move was bad" > ...etc) Does anyone know such > > > researches? > > > _______________________________________________ > > > computer-go mailing list > > > computer-go@computer-go.org > > > > http://www.computer-go.org/mailman/listinfo/computer-go/ > > > > _______________________________________________ > > computer-go mailing list > > computer-go@computer-go.org > > > http://www.computer-go.org/mailman/listinfo/computer-go/ > > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ > __________________________________________________ Correo Yahoo! Espacio para todos tus mensajes, antivirus y antispam ¡gratis! ¡Abrí tu cuenta ya! - http://correo.yahoo.com.ar _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/