There are two basically different handicap systems, right?   One of them
allows free placement of the handicap stones and the other is fixed.   

I would probably do the fixed version for consistency.   To accommodate
programs that haven't implemented handicps I could just send play
commands along with the appropriate passes to start the game.


- Don



On Thu, 2006-12-14 at 14:22 -0500, House, Jason J. wrote:
> I'd really like to see a way to work out the issue of handicap stones
> so that they can enter into computer go competitions.  In the past,
> there's been strong complaints about stronger bots playing against
> weaker bots.  Would giving handicap make such match ups at least seem
> more interesting?
> 
> I think that if we can find a way to make the winning probability for
> any given game close to 50%, all both authors will get more useful
> information.  If 19x19 shows a clear leader like MogoBot on 9x9, I'd
> bet the authors would take pride saying they were 4 stones ahead of the
> competition.  As a weak bot author, I'd take pride in being able to
> beat Gnu Go with 6 stones given to my bot.  
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