There are two basically different handicap systems, right? One of them allows free placement of the handicap stones and the other is fixed.
I would probably do the fixed version for consistency. To accommodate programs that haven't implemented handicps I could just send play commands along with the appropriate passes to start the game. - Don On Thu, 2006-12-14 at 14:22 -0500, House, Jason J. wrote: > I'd really like to see a way to work out the issue of handicap stones > so that they can enter into computer go competitions. In the past, > there's been strong complaints about stronger bots playing against > weaker bots. Would giving handicap make such match ups at least seem > more interesting? > > I think that if we can find a way to make the winning probability for > any given game close to 50%, all both authors will get more useful > information. If 19x19 shows a clear leader like MogoBot on 9x9, I'd > bet the authors would take pride saying they were 4 stones ahead of the > competition. As a weak bot author, I'd take pride in being able to > beat Gnu Go with 6 stones given to my bot. > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/