hu, 12 Apr 2007 11:10 AM
Subject: Re: [computer-go] Computer match time
On Thu, 2007-04-12 at 11:18 -0400, Jason House wrote:
> Not having byo yomi because it's tough to code isn't really a good
> argument. If we want (non-computer-go) people to take the results
> seriously,
On Thu, 2007-04-12 at 18:37 +0200, Rémi Coulom wrote:
> byoyomi on KGS has this problem:
> http://computer-go.org/pipermail/computer-go/2006-February/004317.html
> I believe 10 min / game is a usual time control for humans (that's
> how
> we play blitz at my Go club). It is an advantage for the bo
On Thu, Apr 12, 2007 at 10:56:59AM -0400, Don Dailey wrote:
> On Thu, 2007-04-12 at 10:38 -0400, [EMAIL PROTECTED] wrote:
> I don't like byo yomi either for computers. Is there a kind of time
> control
> that simply adds n seconds to each move? Here is an example: You
> start
> with 5 minutes,
I recently found that the output from time_left looks identical for main
time and byo yomi time. Both give zero stones remaining. I did discover
that "time_left 0 0" is sent when main time runs out and byo yomi begins. I
didn't check if that occurs after each byo yomi period is lost as well.
T
Don Dailey wrote:
On Thu, 2007-04-12 at 11:18 -0400, Jason House wrote:
Not having byo yomi because it's tough to code isn't really a good
argument. If we want (non-computer-go) people to take the results
seriously, the game timing should be the same as what people naturally
do. I personall
On Thu, 2007-04-12 at 10:38 -0400, [EMAIL PROTECTED] wrote:
> I noticed that GnuGo is alsousing 10 min.time limit. People's
> complaining about Crazystone's time can be viewed as the program is
> getting better.
>
> GnuGo uses 10 min time limit. It's short for serious human games. I
> think part
On Thu, 2007-04-12 at 11:18 -0400, Jason House wrote:
> Not having byo yomi because it's tough to code isn't really a good
> argument. If we want (non-computer-go) people to take the results
> seriously, the game timing should be the same as what people naturally
> do. I personally am hesitant to
Not having byo yomi because it's tough to code isn't really a good
argument. If we want (non-computer-go) people to take the results
seriously, the game timing should be the same as what people naturally do.
I personally am hesitant to play games with fixed time limits because I
don't trust mysel