Re: [computer-go] Computer match time

2007-04-12 Thread compgo123
hu, 12 Apr 2007 11:10 AM Subject: Re: [computer-go] Computer match time On Thu, 2007-04-12 at 11:18 -0400, Jason House wrote: > Not having byo yomi because it's tough to code isn't really a good > argument. If we want (non-computer-go) people to take the results > seriously,

Re: [computer-go] Computer match time

2007-04-12 Thread Don Dailey
On Thu, 2007-04-12 at 18:37 +0200, Rémi Coulom wrote: > byoyomi on KGS has this problem: > http://computer-go.org/pipermail/computer-go/2006-February/004317.html > I believe 10 min / game is a usual time control for humans (that's > how > we play blitz at my Go club). It is an advantage for the bo

Re: [computer-go] Computer match time

2007-04-12 Thread Arend Bayer
On Thu, Apr 12, 2007 at 10:56:59AM -0400, Don Dailey wrote: > On Thu, 2007-04-12 at 10:38 -0400, [EMAIL PROTECTED] wrote: > I don't like byo yomi either for computers. Is there a kind of time > control > that simply adds n seconds to each move? Here is an example: You > start > with 5 minutes,

Re: [computer-go] Computer match time

2007-04-12 Thread Jason House
I recently found that the output from time_left looks identical for main time and byo yomi time. Both give zero stones remaining. I did discover that "time_left 0 0" is sent when main time runs out and byo yomi begins. I didn't check if that occurs after each byo yomi period is lost as well. T

Re: [computer-go] Computer match time

2007-04-12 Thread Rémi Coulom
Don Dailey wrote: On Thu, 2007-04-12 at 11:18 -0400, Jason House wrote: Not having byo yomi because it's tough to code isn't really a good argument. If we want (non-computer-go) people to take the results seriously, the game timing should be the same as what people naturally do. I personall

Re: [computer-go] Computer match time

2007-04-12 Thread Don Dailey
On Thu, 2007-04-12 at 10:38 -0400, [EMAIL PROTECTED] wrote: > I noticed that GnuGo is alsousing 10 min.time limit. People's > complaining about Crazystone's time can be viewed as the program is > getting better. > > GnuGo uses 10 min time limit. It's short for serious human games. I > think part

Re: [computer-go] Computer match time

2007-04-12 Thread Don Dailey
On Thu, 2007-04-12 at 11:18 -0400, Jason House wrote: > Not having byo yomi because it's tough to code isn't really a good > argument. If we want (non-computer-go) people to take the results > seriously, the game timing should be the same as what people naturally > do. I personally am hesitant to

Re: [computer-go] Computer match time

2007-04-12 Thread Jason House
Not having byo yomi because it's tough to code isn't really a good argument. If we want (non-computer-go) people to take the results seriously, the game timing should be the same as what people naturally do. I personally am hesitant to play games with fixed time limits because I don't trust mysel