Not having byo yomi because it's tough to code isn't really a good
argument.  If we want (non-computer-go) people to take the results
seriously, the game timing should be the same as what people naturally do.
I personally am hesitant to play games with fixed time limits because I
don't trust myself the use the time appropriately throughout the game.

On 4/12/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

 I noticed that GnuGo is alsousing 10 min.time limit. People's complaining
about Crazystone's time can be viewed as the program is getting better.

GnuGo uses 10 min time limit. It's short for serious human games. I think
part of the reason is that computer program didn't play that well before and
not warrent a serious game. But now computer program is getting stronger and
they can play a serious game. Probably we should set up a standard for
matches between computer programs and humans. A program should follow this
standard, otherwise the ranking and results is not recognized. In principle
longer time is to the advantage of computer program.

I suggest we setthe the time standard as following

1. For test games the match time is 10 min.each. The rank and results
obtained are not recognized as representing the computer state of the art.
2. For non tournament matches the time is set as 23 min. each. The rank
and results obtained will be recognized as representing the state of art for
the program.
3. For tournament matches the time is set as 30 min. each. The rank and
results obtained will be recognized.
4. For mtahces between the computer programs and the professional Go
players the time is set as 1 hour each. The rank and results will be
recognized.


Above is for 19x19games. Since the byo yomi is hard to implement in
computer programs, we may just use one time limit.

This is just my suggestions.

Daniel Liu
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