On Thu, 2007-04-12 at 10:38 -0400, [EMAIL PROTECTED] wrote: > I noticed that GnuGo is alsousing 10 min.time limit. People's > complaining about Crazystone's time can be viewed as the program is > getting better. > > GnuGo uses 10 min time limit. It's short for serious human games. I > think part of the reason is that computer program didn't play that > well before and not warrent a serious game. But now computer program > is getting stronger and they can play a serious game. Probably we > should set up a standard for matches between computer programs and > humans. A program should follow this standard, otherwise the ranking > and results is not recognized. In principle longer time is to the > advantage of computer program.
Actually, even though it makes the program stronger it benefits the human player even more. But we can of course test that assertion. > I suggest we setthe the time standard as following > > 1. For test games the match time is 10 min.each. The rank and results > obtained are not recognized as representing the computer state of the > art. > 2. For non tournament matches the time is set as 23 min. each. The > rank and results obtained will be recognized as representing the state > of art for the program. > 3. For tournament matches the time is set as 30 min. each. The rank > and results obtained will be recognized. > 4. For mtahces between the computer programs and the professional Go > players the time is set as 1 hour each. The rank and results will be > recognized. I think it's a good thing to use the same time-control so that we are always comparing apples to apples. But I think 10 minutes is as good as any. If the games are being seriously rated, I have no problem with some other time setting. I don't like byo yomi either for computers. Is there a kind of time control that simply adds n seconds to each move? Here is an example: You start with 5 minutes, but 5 seconds are added to your clock after each move. This means you will never be in such extreme time pressure that you have to play instantly and you can even build up time by playing moves more quickly than 5 minute. This is used in chess sometimes. If I understand byo yomi correctly, it does not allocate time in a fair way. One player can use less time, but lose the game for instance because he spent the time differently. Time you save is not carried over. Do I understand it correctly? It would be bad for humans against computers (if my understanding is correct) because the best strategy for computers would be to push the time-control to maximum advantage. It's rather like university funding where you have to spend a lot of money in a hurry or else you lose it. - Don > Above is for 19x19games. Since the byo yomi is hard to implement in > computer programs, we may just use one time limit. > > This is just my suggestions. > > Daniel Liu > > ______________________________________________________________________ > AOL now offers free email to everyone. Find out more about what's free > from AOL at AOL.com. > > _______________________________________________ > computer-go mailing list > [EMAIL PROTECTED] > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list [EMAIL PROTECTED] http://www.computer-go.org/mailman/listinfo/computer-go/