Don Dailey wrote:
On Thu, 2007-04-12 at 11:18 -0400, Jason House wrote:
Not having byo yomi because it's tough to code isn't really a good
argument.  If we want (non-computer-go) people to take the results
seriously, the game timing should be the same as what people naturally
do.  I personally am hesitant to play games with fixed time limits
because I don't trust myself the use the time appropriately throughout
the game.

Byo yomi of course is a better time control for computers, even if it's
slightly more difficult to implement.
It also has the advantage that humans may consider it more "fair" to
them even though it isn't.

- Don

byoyomi on KGS has this problem:
http://computer-go.org/pipermail/computer-go/2006-February/004317.html
I believe 10 min / game is a usual time control for humans (that's how we play blitz at my Go club). It is an advantage for the bot, as compared to longer time control, that is for sure. If Crazy Stone reaches [1d] on KGS, I will make it play slower :-)

Rémi
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