hu, 12 Apr 2007 11:10 AM
Subject: Re: [computer-go] Computer match time
On Thu, 2007-04-12 at 11:18 -0400, Jason House wrote:
> Not having byo yomi because it's tough to code isn't really a good
> argument. If we want (non-computer-go) people to take the results
> seriously,
On Thu, 2007-04-12 at 18:37 +0200, Rémi Coulom wrote:
> byoyomi on KGS has this problem:
> http://computer-go.org/pipermail/computer-go/2006-February/004317.html
> I believe 10 min / game is a usual time control for humans (that's
> how
> we play blitz at my Go club). It is an advantage for the bo
On Thu, Apr 12, 2007 at 10:56:59AM -0400, Don Dailey wrote:
> On Thu, 2007-04-12 at 10:38 -0400, [EMAIL PROTECTED] wrote:
> I don't like byo yomi either for computers. Is there a kind of time
> control
> that simply adds n seconds to each move? Here is an example: You
> start
> with 5 minutes,
I recently found that the output from time_left looks identical for main
time and byo yomi time. Both give zero stones remaining. I did discover
that "time_left 0 0" is sent when main time runs out and byo yomi begins. I
didn't check if that occurs after each byo yomi period is lost as well.
T
Don Dailey wrote:
On Thu, 2007-04-12 at 11:18 -0400, Jason House wrote:
Not having byo yomi because it's tough to code isn't really a good
argument. If we want (non-computer-go) people to take the results
seriously, the game timing should be the same as what people naturally
do. I personall
On Thu, 2007-04-12 at 10:38 -0400, [EMAIL PROTECTED] wrote:
> I noticed that GnuGo is alsousing 10 min.time limit. People's
> complaining about Crazystone's time can be viewed as the program is
> getting better.
>
> GnuGo uses 10 min time limit. It's short for serious human games. I
> think part
On Thu, 2007-04-12 at 11:18 -0400, Jason House wrote:
> Not having byo yomi because it's tough to code isn't really a good
> argument. If we want (non-computer-go) people to take the results
> seriously, the game timing should be the same as what people naturally
> do. I personally am hesitant to
Not having byo yomi because it's tough to code isn't really a good
argument. If we want (non-computer-go) people to take the results
seriously, the game timing should be the same as what people naturally do.
I personally am hesitant to play games with fixed time limits because I
don't trust mysel
I noticed that GnuGo is alsousing 10 min.time limit. People's complaining about
Crazystone's time can be viewed as the program is getting better.
GnuGo uses 10 min time limit. It's short for serious human games. I think part
of the reason is that computer program didn't play that well before an