And as Hideko Kato already mentioned yesterday, you've to do some
sanitation after extraction. E.g. with
sed -i 's/KM\[\(.\)50/CA[utf-8]KM[\1.50/' *.sgf
(assuming GNU sed here, but should work similarly with BSD sed in Mac OS)
Am 01/23/2018 um 01:58 PM schrieb David Ongaro:
> It's a zip file:
>
It's a zip file:
david@belle:~/Downloads$ file FineArt_A-2hcp.sgf
FineArt_A-2hcp.sgf: Zip archive data, at least v2.0 to extract
Am 01/23/2018 um 12:52 PM schrieb Ray Tayek:
> is anyone collecting the sgf file for these games?
>
> i get the stuff below when i try to download.
>
> thanks
>
>
> C:
Tygem files are not sgf but gib:here dome convertor
https://senseis.xmp.net/?GIB
Le 23 janv. 2018 06:21, "Ray Tayek" a écrit :
> is anyone collecting the sgf file for these games?
>
> i get the stuff below when i try to download.
>
> thanks
>
>
> C:\Users\ray\Downloads>od -c FineArt_A-2hcp.sgf |
is anyone collecting the sgf file for these games?
i get the stuff below when i try to download.
thanks
C:\Users\ray\Downloads>od -c FineArt_A-2hcp.sgf | head
000 P K 003 004 024 \0 \0 \0 \0 \0 < 005 5 L \0 \0
020 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 017 \0 \0 \0 F
On 3/24/2017 9:55 AM, Ray Tayek wrote:
any one got a pointer to these? ...
thanks for all the links!
--
Honesty is a very expensive gift. So, don't expect it from cheap people -
Warren Buffett
http://tayek.com/
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Compute
SGFs here:
http://lifein19x19.com/viewtopic.php?f=18&t=14117&hilit=World
On Fri, Mar 24, 2017 at 9:55 AM, Ray Tayek wrote:
> any one got a pointer to these?
>
> thanks
>
>
> --
> Honesty is a very expensive gift. So, don't expect it from cheap people -
> Warren Buffett
> http://tayek.com/
>
>
I just checked, they are also here:
http://www.worldgochampionship.net/english/
On 3/24/17 9:55 AM, Ray Tayek wrote:
any one got a pointer to these?
thanks
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All the games are still available at WBaduk
On 3/24/17 9:55 AM, Ray Tayek wrote:
any one got a pointer to these?
thanks
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if you have an account at go4go, you can view them there, e.g. the Zen
games are here:
http://www.go4go.net/go/games/byplayer/1776
2017-03-24 17:55 GMT+01:00 Ray Tayek :
> any one got a pointer to these?
>
> thanks
>
>
> --
> Honesty is a very expensive gift. So, don't expect it from cheap people
any one got a pointer to these?
thanks
--
Honesty is a very expensive gift. So, don't expect it from cheap people -
Warren Buffett
http://tayek.com/
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On Fri, Dec 30, 2016 at 01:28:34PM -0700, Anders Kierulf wrote:
>> It would be good if your document would clearly state which properties
>> are part of the FF[4] standard and which ones you’re adding.
>> For example, JD (Japanese Date) is not in FF[4], yet is listed as
>> “standardized in this do
On Mon, Jan 02, 2017 at 11:42:30AM -0800, David Fotland wrote:
> I think the character set property just refers to the contents
> of comments and similar fields. The sgf format itself is entirely
> in the common characters in UTF-8 and US-ASCII.
> There is no need to assume a character set before
node, it should
apply to a root comment, even if it comes earlier in the properties in the root
node.
From: Computer-go [mailto:computer-go-boun...@computer-go.org] On Behalf Of
Clark B. Wierda
Sent: Monday, January 02, 2017 11:35 AM
To: computer-go@computer-go.org
Subject: Re: [Computer-go] SGF
On Fri, Dec 30, 2016 at 3:52 PM, Dave Dyer wrote:
>
> Character encoding (usually UTF8 these days) ought not to be part of
> the standard, it ought to be up to the containing file to describe the
> encoding at that level.Likewise, nothing in the standard ought to
> require support for particu
On Fri, Dec 30, 2016 at 01:28:34PM -0700, Anders Kierulf wrote:
> It would be good if your document would clearly state which properties
> are part of the FF[4] standard and which ones you’re adding.
> For example, JD (Japanese Date) is not in FF[4], yet is listed as
> “standardized in this docume
Character encoding (usually UTF8 these days) ought not to be part of
the standard, it ought to be up to the containing file to describe the
encoding at that level.Likewise, nothing in the standard ought to
require support for particular character sets. Rather, if a sgf record
contains an uns
Thanks for documenting current usage, Andries. It helps to know which
properties are being used and how. However, your focus on games gives a skewed
picture of many properties that are crucial to SGF. Also, replacing
prescriptions with recommendations is not the right direction: If we’re trying
The SGF format is wildly successful. It is virtually the unique format
in the West, and one of the major formats in the East.
However, there is no precise definition of the format.
In particular, FF[4] is not precise and where it is precise
it is too strict to follow.
One troublesome area is that
On 3/11/2015 6:40 PM, Dave Dyer wrote:
Read and Write is easy, I have some classes I use for all my games
that I've distributed several times.
please send me a copy.
can it read that big joseki dictionary?
Edit implies a full gui, which is a little more complicated. I have
a fairly primitiv
Read and Write is easy, I have some classes I use for all my games
that I've distributed several times.
Edit implies a full gui, which is a little more complicated. I have
a fairly primitive board widget I've distributed in the past.
If your goal is a fully featured go gui, with replay and revi
hi, i need a java program that lets me read, write and edit an sgf file.
thanks
-- Honesty is a very expensive gift. So, don't expect it from cheap
people - Warren Buffet http://tayek.com/
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h
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Ingo Althöfer wrote:
> Hello,
>
> does there exist a generalisation of the sgf-format
> for rectangular board sizes?
What exactly do you mean by generalization? You can use SZ[1] to define
the size of your rectangular board. And then your are done, a
Hello,
does there exist a generalisation of the sgf-format
for rectangular board sizes?
The background of my question is that I would like
to try how MCTS works on small boards, and there
are not so many quadratically ones... (For instance,
I am eager to see what happens on 7x5-board.)
By the wa
On Mon, Aug 4, 2008 at 6:00 PM, Ray Tayek <[EMAIL PROTECTED]> wrote:
> At 01:58 PM 7/29/2008, you wrote:
>>
>> ... had a burst of activity
>> related to the addition of new properties to the standard.
>>
>> The properties relate to the representation of common subtrees.
>
> i just dusted off an old
At 01:58 PM 7/29/2008, you wrote:
... had a burst of activity
related to the addition of new properties to the standard.
The properties relate to the representation of common subtrees.
i just dusted off an old sgf parser/merger in java. i can eat the
example file ok.
where are the new prope
Hello
This is just a quick email to let you all know that the very low
volume sgf-std mailing list has recently had a burst of activity
related to the addition of new properties to the standard.
The properties relate to the representation of common subtrees. If you
externalise your search trees t
On 11/1/07, Joshua Shriver <[EMAIL PROTECTED]> wrote:
>
> Aye, saw some mentioning of it during the XML/sgf thread...
That's exactly it.
So SGF starts and top left corner and skips I as well? Little
> confusing but a little code can always remap it.. Thanks :)
SGF does not skip "i".
___
Aye, saw some mentioning of it during the XML/sgf thread...
So SGF starts and top left corner and skips I as well? Little
confusing but a little code can always remap it.. Thanks :)
-Josh
On 11/1/07, Jason House <[EMAIL PROTECTED]> wrote:
> This craziness was subject of some long threads recent
This craziness was subject of some long threads recently. a1 notation
starts in the lower left and skips "i". pd notation starts in the upper
left.
On 11/1/07, Joshua Shriver <[EMAIL PROTECTED]> wrote:
>
> I'm writing a SGF parse and was wondering, the moves are listed as
> [pd] [dd], instead of
no. a1 and aa are in different corners.
Cheers,
David
On 1, Nov 2007, at 8:02 AM, Joshua Shriver wrote:
I'm writing a SGF parse and was wondering, the moves are listed as
[pd] [dd], instead of a1 m10.
Does the letters correspond to the number equivalent, taking into
account you skip I?
So
I'm writing a SGF parse and was wondering, the moves are listed as
[pd] [dd], instead of a1 m10.
Does the letters correspond to the number equivalent, taking into
account you skip I?
So I = 9 or J=9?
-Josh
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2007/10/28, Joshua Shriver <[EMAIL PROTECTED]>:
> Anyone recommend a free SGF viewer for Linux? I'd really like to find
> something like SCID but for Go.
I use qGo and Kombilo.
--
Seo Sanghyeon
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Since you mention SCID, I assume you are looking for something with
databasing features as well, instead of just a plain SGF editor. If all you
want is just plain SGF editing, glGo, qGo, CGoban3 are all great on Linux.
As for databasing apps, you can check out the
still-relatively-new-and-under-de
Anyone recommend a free SGF viewer for Linux? I'd really like to find
something like SCID but for Go.
-Josh
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Hi! I put together a small utility that converts coordinate encodings in SGF
files to/from the official SGF specification and normal Go board coordinates
and optionally format the file to be easier to read.
One of the cool uses is to convert a SGF file to standard Go board coordinates,
make c
We faced this when saving each of the SlugGo lookahead paths, one
from each CPU.
Getting the parens to all match up is critical.
Cheers,
David
On 15, Oct 2007, at 7:13 AM, Jason House wrote:
Is the text at http://www.red-bean.com/sgf/sgf4.html#ebnf-def correct?
It seems to me that
Game
Is the text at http://www.red-bean.com/sgf/sgf4.html#ebnf-def correct?
It seems to me that
GameTree = "(" Sequence { GameTree } ")"
Is rather restrictive and should possibly be
GameTree = "(" Sequence { GameTree } [Sequence] ")"
Without a change like that, doing a local variation requires
At 08:49 AM 7/9/2007, you wrote:
...
Any help is appreciated, trying to write a parse in C
you might try some of the people on the mailing list: [EMAIL PROTECTED]
---
vice-chair http://ocjug.org/
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> On this note, does anyone know of a collection of strange/unusual SGF
> files to test a parser against? I have a SGF parser written in javacc
> (think object oriented lex and yacc, outputting pure java) and while
> it seems fast I've not really tested it much against corner cases.
>
> stuart
I
On 7/10/07, Jacques Basaldúa <[EMAIL PROTECTED]> wrote:
Joshua Shriver wrote:
>Any help is appreciated, trying to write a parse in C
There is free source code for that:
http://www.red-bean.com/sgf/sgfc/index.html
and GnuGo http://www.gnu.org/software/gnugo/
If you want to do something minima
Joshua Shriver wrote:
Any help is appreciated, trying to write a parse in C
There is free source code for that:
http://www.red-bean.com/sgf/sgfc/index.html
and GnuGo http://www.gnu.org/software/gnugo/
If you want to do something minimal for testing an engine,
you only have to find: board si
Yes, without variations SGF is not hard. Unfortunately, doing it right
when you want to look at lots of variations at each move is quite
tricky. We need to do this to inspect what SlugGo is considering on
each of the many CPUs we are using, and every now and again we
need to revisit this code.
Ch
On 7/9/07, Phil G <[EMAIL PROTECTED]> wrote:
HouseBot (C++)
http://housebot.sourceforge.net/index.php/Main_Page
More precisely, the HouseBot SGF code is available at
http://housebot.svn.sourceforge.net/viewvc/housebot/branches/0.5/housebot/src/sgf/
It's freely available under the GPL v2 lic
o as viewers.
Phil
- Original Message
From: Joshua Shriver <[EMAIL PROTECTED]>
To: computer-go
Sent: Monday, July 9, 2007 8:49:48 AM
Subject: [computer-go] SGF parsing
Besides the original specification at http://www.red-bean.com/sgf/
anyone recommend an easier to read and go specific docum
On Mon, 2007-07-09 at 12:46 -0400, Joshua Shriver wrote:
> Ok found some KGS games, and they make a lot more sense. With the
> specification I can see what all of the OT, AP, TM, FF, etc commads
> are. However I don't understand the way it sets the location, so far
> nothing I've seen describes it.
Le lundi 9 juillet 2007 18:46, Joshua Shriver a écrit :
> Ok found some KGS games, and they make a lot more sense. With the
> specification I can see what all of the OT, AP, TM, FF, etc commads
> are. However I don't understand the way it sets the location, so far
> nothing I've seen describes it.
On Mon, 2007-07-09 at 12:27 -0400, Joshua Shriver wrote:
> Do you have a good example of a regular Go game in sgf?
You can download examples from CGOS. Nothing fancy, just simple game
results.
An here is an example of a pgn go file that my old autotester produces:
[Event "Autotest Sequence"]
[
Ok found some KGS games, and they make a lot more sense. With the
specification I can see what all of the OT, AP, TM, FF, etc commads
are. However I don't understand the way it sets the location, so far
nothing I've seen describes it.
;B[kr] for example.
I thought Go boards used A..x 1..y notati
On Mon, 2007-07-09 at 11:49 -0400, Joshua Shriver wrote:
> I really like the pgn format, just viewing it you can get a feel for
> what is going on. I tried to figure out the SGF format by looking at
> it, and have no clue what's going on.
SGF has a real grammer associated with it and is technical
Do you have a good example of a regular Go game in sgf?
A lot of the examples I found on the SGF spec site seem confusing, and
not sure if they're even for Go or backgammon, etc.
Also is there a command line go conversion program kinda like
pgnextract that lets you modify sgf datasets. Like strip
Besides the original specification at http://www.red-bean.com/sgf/
anyone recommend an easier to read and go specific document for
parsing sgf files?
I really like the pgn format, just viewing it you can get a feel for
what is going on. I tried to figure out the SGF format by looking at
it, and h
>> Chrilly wrote:
>> c) if one setup-ups a position and there is no KO-Point.
>>Is it necessary to specifiy a non-existing KO-Point
>>(e.g. as KO[tt] or KO[] ) or has one to setup the KO
>>only if there is a "real" KO-Point.
>
> Anders replied:
> Only add the KO property if there's a fo
- Original Message -
From: "Anders Kierulf" <[EMAIL PROTECTED]>
To: "'computer-go'"
Sent: Tuesday, April 10, 2007 4:37 PM
Subject: RE: [computer-go] SGF-Questions
a) If one setups a position. Is there a property for the
number of white and bla
2007/4/10, Chrilly <[EMAIL PROTECTED]>:
a) If one setups a position. Is there a property for the number of white and
black captured stones so far.
I don't think so. Though KM can be used to adjust the score.
b) There is the property AE. The list of empty points. Is it necessary to
setup also
> a) If one setups a position. Is there a property for the
>number of white and black captured stones so far.
No. (If you use Chinese scoring, that doesn't matter.)
> b) There is the property AE. The list of empty points.
>Is it necessary to setup also the empty points or is
>it suffi
a) If one setups a position. Is there a property for the number of white and
black captured stones so far.
b) There is the property AE. The list of empty points. Is it necessary to
setup also the empty points or is it sufficient to setup only the the black
and white stones with AB and AW?
c) if
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