Are apps that are offered for free not allowed to use the store kit?
It seems foolish to have an app the requires a subscription that is
not a free download.
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.
Luke
On Aug 31, 2009, at 9:44 AM, Development wrote:
Are apps that are offered for free not allowed to use the store
kit? It seems foolish to have an app the requires a subscription
that is not a free download.
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Ok I cannot find an example of how to do this online so I'nm asking
here.
I was never any good at writing macros but I have a bool that needs to
be yes if the current build is debug and no if it is release and I'm
not sure how to write the macro for that. Could some one point me at a
macro
I'm newish to the QTKit. I'm trying to init a movie object then place
frames in individually. Each frame is an NSImage.
Here is the code I'm using:
qtMovieObject = [QTMovie movie]; //this is defined with the app starts
up
Then for each frame:
NSImage * screenImage = [[NSImage alloc]initW
tracks and the overall duration remains 0. What am I
doing wrong to cause this?
On Sep 3, 2009, at 6:56 PM, Development wrote:
I'm newish to the QTKit. I'm trying to init a movie object then
place frames in individually. Each frame is an NSImage.
Here is the code I'm using:
I am attempting to capture part of the user screen, for instance a
window. I'm using the OpenGL screen capture example code to build on
so the following is my capture code. When I attempt to capture I get a
garbled screen so I know I'm not passing the right value somewhere but
I don't know
I'm using opengl to do screen captures because that seems to be the
fastest way. The problem is that I need the cursor to be visible but
it is not. Is there a flag I can set with opengl to make the cursor
visible? Or am I going to have to attach an image to it during capture?
___
I am using the croppingImageView example to allow me to place a
picture of the desktop in to a window (about 400X300). I then want to
be able to select an area of that picture and translate it to pick up
that part of the desktop however what I get is completely
unpredictable. It almost look
Ok I have the weirdest UITableViewBug..
I've set up the delegate, datasource, etc. My data appears correctly
in the table. HOWEVER, when I click the table once, it ignores the
first click. Then, if I click it again on a different cell, it shows
that I clicked the previous cell. In fact each
, at 6:41 PM, Hank Heijink (Mailinglists) wrote:
Do you want help guessing or help solving? If you're after the
latter, you should post your code.
Hank
On Sep 7, 2009, at 9:10 PM, Development wrote:
Ok I have the weirdest UITableViewBug..
I've set up the delegate, datasource, et
I'm trying to stroke a rect around a UIImage. I have subclassed
UIImageView with the following code but I get Nothing the drawRect:
method is never called:
-(id)initWithImage:(UIImage *)image
{
if(self= [super initWithImage:image])
{
}
x27;s borderColor & borderWidth properties.
i.e.
imageView.layer.borderWidth = 1.0;
imageView.layer.borderColor = [[UIColor redColor] CGColor];
Cheers,
Joshua
On Sep 9, 2009, at 8:54 PM, Development
wrote:
I'm trying to stroke a rect around a UIImage. I have subclassed
UIImag
I'm working on an app that is in landscapeleft mode most of the time.
I need to be able to pick an image but even after subclassing the
imagepickercontroller and returning yes for the -(BOOL)
shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)
toInterfaceOrientation
when the orien
I am using the following to rotate an image and Im having a problem.
After the transform when I attempt to move the image it collapses to 0
width and does other unpredictable and strange things. What am I
forgetting to do so that the image is movable?
self.transform = CGAffineTransf
Well, I've had some odd experiences with the game kit. For instance my
iPod g1 seems to be able to receive data through bluetooth even though
it cannot send data. But What I'm trying to figure out is how to
detect if the device has bluetooth so that the options for it only
show if the devic
.
On Sep 15, 2009, at 8:40 AM, Luke the Hiesterman wrote:
If you use the GKPeerPickerController for connecting to peers,
bluetooth capabilities are automatically detected and bluetooth can
be automatically turned on if necessary.
Luke
On Sep 15, 2009, at 8:37 AM, Development wrote:
Ok I have reused this code a million times and never had a problem
until now.
I'm attempting to send an NSDictionary from one iPhone to another.
Actually an iPod to the simulator. And one of two things happens.
Either the data is totally muxed Meaning sent completely out of order
OR it s
it does not automatically exchange data the data only goes one way
which is direct contrast to what I was wanting to do.
if some one could point me in the right direction for doing an
exchange it would really help.
On Sep 15, 2009, at 2:36 PM, Development wrote:
Ok I have reused this c
I have a UITableViewCell with a UIImageView that's 44X44 pixels. I'm
loading three different tables with a total of around 200 images none
of which are more than 100k.
So. My problem is memory warnings that cause the app to quit quite
unceremoniously. I have tried loading the image when the c
I have an app that I would like to be able to have use the file sharing
directory so that it's data could be accessed via iTunes. I've not had any luck
finding information on doing this... Is it even possible?
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Well, I finally found the answer. I was using a bad search phrase which is why
it did not come up before. Turns out it's well documented.
On Apr 4, 2010, at 1:27 PM, Development wrote:
> I have an app that I would like to be able to have use the file sharing
> directory so tha
I am using the following:
[settings setObject:(NSString *)ABRecordCopyValue(person,
kABPersonFirstNameProperty) forKey:@"First Name"];
[settings setObject:(NSString *)ABRecordCopyValue(person,
kABPersonLastNameProperty) forKey:@"Last Name"];
//
AB
There is??
OMG, I forgot to mention I'm on iPhone.
On Apr 6, 2010, at 3:00 PM, Jens Alfke wrote:
>
> On Apr 6, 2010, at 11:48 AM, Development wrote:
>
>> ABMutableMultiValueRef multiValue = ABRecordCopyValue(person,
>> kABPersonAddressPropert
Ok I'm going to try to explain this...
I have an application with two different view controllers. One view controller
handles a compose mail UI. The built in message frame work one. That is usually
allowed to reorient to any device orientation but will usually be used only in
portrait.
The se
notifications, then this should
> just work (if your doing everything correctly). If your using UIDevice
> orientation notifications (which it sounds like since you have to move the
> status bar manually) then that would explain why this isn't doing the right
> thing.
>
>
Apr 7, 2010, at 11:50 AM, Development wrote:
> Well in the viewcontrollers I'm using the -
> (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
> and returning yes when the orientation is:
> UIInterfaceOrientationLandscapeLeft for the e
How do you use the image picker controller on the iPad? My iphone version works
fine but I get a UI Mess on the iPad. (Part of the nav bar loads and nothing
else.) Anyway so I tried
if ([[[UIDevice currentDevice]model]containsString:@"iPad"]){
if( [UIImagePickerController
I had gotten lost because I forgot that I had the project's base SDK set to 3.0
so that the iPhone version would build and launch.
I couldn't find the popover controller api and was very confused. Sorry.
On Apr 7, 2010, at 1:43 PM, Ricky Sharp wrote:
>
> On Apr 7, 2010, at 3:37
Ok... I'm really new to coregraphics and i've run in to a problem i cant seem
to figure out.
I'm trying to take page data from a pdf and draw a thumbnail size preview...
I'm first drawing this to a UIView, then creating CGImageRef from that and
finally converting it to a UIImage.
What I get is
Wow I'm sorry I should have mentioned I'm doing this on iPhone
On May 31, 2010, at 11:11 AM, Development wrote:
> Ok... I'm really new to coregraphics and i've run in to a problem i cant seem
> to figure out.
> I'm trying to take page data from a pdf and draw
That was it, I zeroed to the data and it works
Thank you.
On May 31, 2010, at 2:34 PM, Greg Guerin wrote:
> Development wrote:
>
>> What I get is a black rectangle of scrambled colors and no discernible
>> resemblance to the page data.
>> ...
>> void * bit
I have a Scroll view that contains a master view. This master view adds page
sized views of image data, specifically PDF data. The problem that I am having
is that if I load all these pages at once, I run out of memory and the app
quits. So I was hoping there was a way to make it so that the ima
Ok I have a UIScrollView and I am using a pinch gesture to zoome it, or at
least I'm trying too. Basically when I attempt to zoom absolutely nothing
happens.
the view never gets bigger or smaller it does nothing really. All the numbers
are passing correctly according to NSLog but I get no zoom
Ok, well I've worked out most of the other issues I've run in to. However the
one I am now unable to really figure out has to do with zooming scroll view
contents and winding up with a clear image. The problem is that I'm not getting
a clear image.
Is it possible to use the built in zooming meth
n’t the
> greatest solution available, but it is the currently recommended method.
>
>
>
> On Jun 1, 2010, at 11:03 PM, Development wrote:
>
>> Ok, well I've worked out most of the other issues I've run in to. However
>> the one I am now unable to really
Ok this is bizarre and it's been happening in several apps of mine and I don't
understand it.
I'm getting scrambled variable data. For instance I pass a float 'float' with a
value of 1.0 and the receiver gets some weird number like 345783653.0.
Most recently what is happening has me completely p
I have an NSData object I'm using because they are easier than buffers.
What I need to do is have a backwards copy of the data in memory that I can
quickly dump. The thing is I'm not entirely sure how I would go about getting
the data in to a new object backwards. Any ideas?
Thanks
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This episode concerns UIViews and touches.
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Cocoa Talk Episode 2 has been uploaded and is available via iTunes or
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This episode covers UIGestureRecognizers, Pinch and Swipe. It also shows how to
zoom in and out on an item inside a
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Can open al not read ogg files? I'm attempting to load a short ogg clip and I
keep getting random errors.
getOpenALAudioData: ExtAudioFileOpenURL FAILED, Error = 1954115647
2010-06-29 15:13:53.965 MixPad[12402:207] error attaching audio to buffer: a003
this is the file loading code, it is dire
I'm creating an app the loads and plays multiple sounds mostly synchronously.
Anyway I finally figured out that you create a single device. And then you
render in to a context in that device. Now what I don't really understand, do I
need to create a context for each sound or is the single contex
Have any of you been able to access the developer forums on apple since
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I attempted to submit an app last night and it failed validation because it's
universal but did not include armv6 arch. I'm using xcode 4.2 and assumed the
universal (and only) selectable setting was fine. It was not.
Easy correction of the issue, manually set the archs.
Problem. an upcoming g
I forgot to ask question two
The second is that I want to prevent my iOS apps from running on jailbroken
devices. Doing this is easy, albeit easily circumvented too, however is it
"Legal" to do this?
On Nov 11, 2011, at 1:42 PM, Development wrote:
> I attempted to submit an a
I forgot to ask question two
The second is that I want to prevent my iOS apps from running on jailbroken
devices. Doing this is easy, albeit easily circumvented too, however is it
"Legal" to do this?
On Nov 11, 2011, at 1:42 PM, Development wrote:
> I attempted to submi
ok... since I'm apparently stupid... Why, if I set my build setting in the
summary to universal am I rejected? do I need to change this to iPhone? And
when I do of course I loose iPad specifics as well as the full screen
interface I guess I don't understand what I'm supposed to do now.
On
ard use ARMv7. You would not be limited to the 4S.
>
> (Sent from my iPhone.)
>
> --
> Conrad Shultz
>
> On Nov 11, 2011, at 12:42, Development wrote:
>
>> I attempted to submit an app last night and it failed validation because
>> it's universal b
ot be limited to the 4S.
>
> (Sent from my iPhone.)
>
> --
> Conrad Shultz
>
> On Nov 11, 2011, at 12:42, Development wrote:
>
>> I attempted to submit an app last night and it failed validation because
>> it's universal but did not include armv6 arch. I'
Well your average dolt that jailbreaks and knows absolutely nothing about it
would be blockaded. It's the folks that have hex editors and the time to figure
it out that will find it easy. Which is still a little too much for many JB'ers.
Besides, I want to see it broken so I can figure out how to
Ok I'm rendering my images slightly larger than the view's that they are being
printed from.
Basically the quality is less than great. Is there a way to change the CGImage
dpi? Or a way to change the quality of the print to maximum?
Or is print quality basically just what it is on
iOS?_
I have a version of an application that I want to contain different code based
on the builded target.
for instance I have a lite version. After defining the ISFREE value in the
preprocessor macros... I tried using:
#if ISFREE
NSLog(@"It's Free");
#endif
Of course the line ne
I've actually tried both... strangest part even if I choose #ifndef i get
nothing
On May 18, 2011, at 1:18 PM, Hank Heijink (Mailinglists) wrote:
> Try #ifdef instead of #if.
>
> On May 18, 2011, at 4:09 PM, Development wrote:
>
>> I have a version of an application
Never mind I deleted my build directory manually and it worked.
Thank you very much :)
On May 18, 2011, at 1:18 PM, Hank Heijink (Mailinglists) wrote:
> Try #ifdef instead of #if.
>
> On May 18, 2011, at 4:09 PM, Development wrote:
>
>> I have a version of an applicat
I'm trying to capture video. In the capture the user can select a specific area
to capture out of the full field of the video.
That much functions the problem is that although the image I get has the
correct size I cannot figure out how to get that source image to draw in to an
NSImage correctly
Ok am I barking up the wrong tree here?
I know there has to be a way of taking an image of size say 128X128
and drawing it in to a rectangle of say size 256X512
without loosing the aspect ratio of the original image.
However The following code DOES NOT DO THIS
NSImage * screenImage = [[NSImage a
How do you decode the information sent from apple when you verify a receipt?
I send the data to apple and they send what appears to be a json object back
however I have tried a bunch of ways to decode the json object and all I get is
a null return.
I'm using a php script for the verify.
Is th
he receiving, or one
on apple's end... either way it could get corrected
if that happens then adding the leading "{" will cause a failure and people
that paid will not get what they paid for.
not sure how to fix this.
On Jun 3, 2011, at 10:37 PM, Development wrote:
> How do you
Ok
when my application first starts up I want it in portrait mode. However when a
user switches to an editor it needs to transform in to landscape mode.
I have this working more or less correctly.
However, when I leave the editor, it switches back to portrait amd all of the
portrait views are
k.. at this point I'm begging
can any one tell me how to shift from portrait to landscape and back again.
I know this is possible I see it in games all the time.
On Jun 4, 2011, at 8:31 PM, Development wrote:
> Ok
>
> when my application first starts up I want it in portrait mode
I thought I understood how auto resizing worked but I don't
According to the docs if I want to automatically resize all the subviews of a
view I need to set the View up with
[self setAutoresizesSubviews:YES];
self.contentMode =UIViewContentModeScaleToFill;
No?
I tried this but
lly.
> I've had issues with resizing clipped subviews.
>
> -Heath
> On Jun 6, 2011 1:52 AM, "Development" wrote:
>> I thought I understood how auto resizing worked but I don't
>>
>>
>> According to the docs if I want to automatically re
ng that actually works is filling the inner view's rectangle with a
solid color and rotating it.
On Jun 6, 2011, at 8:38 AM, David Duncan wrote:
> On Jun 5, 2011, at 11:51 PM, Development wrote:
>
>> According to the docs if I want to automatically resize all the subviews of
On Jun 6, 2011, at 10:00 AM, Kyle Sluder wrote:
> On Jun 6, 2011, at 9:35 AM, Development wrote:
>
>>
>> That might be the problem. I'm not doing this in IB. I'm creating the view's
>> programatically.
>>
>> I also noticed that no
I'm really loosing faith in my ability to read simple english
According to like a million examples... If I place the follow bit of code in a
view's drawRect: method I should get a line from pointA to pointB however I get
nothing.
How can subclassing UIView be this difficult? I have turned off c
Hmm... it looks like it does draw the line... way off in the ether somewhere...
I think I drew in the global coord system not the local to the view
On Jun 6, 2011, at 2:37 PM, David Duncan wrote:
> On Jun 6, 2011, at 2:31 PM, Development wrote:
>
>> I'm really loosing faith
I have an app with a number of custom views.
however this is not a problem I have faced in just this application.
About 3/4 of the objects I place in a nib work
for the other quarter no matter what I do the connection never happens.
For instance I have a view controller.
The controller's view s
This app allows users to do a number of graphical things. On of those things is
to draw rectangles and ellipses.
No it would not be complete if they could not resize and rotate these shapes.
Thus the features exist.
The problem comes when I freeze dry the object.
I encode it exactly as it exist
According to all the examples I have found the following code should give me
the RGB components of any UIColor.CGColor I pass to it
However I get back a scrambled and often inaccurate array of color values which
turns out to be useless.
CGFloat colors[[widgetArray count]*4];
:\
I think I have it figured out
All colors work except white and black.
I had to detect those and build the rgb manually
On Jun 11, 2011, at 4:12 PM, Development wrote:
> According to all the examples I have found the following code should give me
> the RGB components
I am attempting to draw a marque around a rectangle when the user touches it.
Now if I use the following code around an ellipse it works perfectly.
But let me explain how this is set up.
There is an outer view and then a second inner view of the exact same size. The
inner view is where I actual
I am sure I am missing something simple but I've tried everything I can find
I need to convert a rectangle in a NSView to a corresponding rectangle in
screen coordinates.
originally I was using this code:
selected.origin.x = selection.origin.x / ([imageView
frame].size.width/
rdinate?
I attempted an affine transform however it doesn't work the same in Mac as
iPhone so I'm clueless on how to use affine transform
On Jul 1, 2011, at 1:52 PM, Lee Ann Rucker wrote:
>
> On Jul 1, 2011, at 1:14 PM, Andy Lee wrote:
>
>> On Jul 1, 2011, at 2:43 P
slow.
It cut my FPS in half. Which I knew it probably would… So my question now is,
can I make this more efficent?
and this will only get worse when I scale the image to make it fit the area
better
On Jul 1, 2011, at 8:34 PM, Andy Lee wrote:
> On Jul 1, 2011, at 5:47 PM, Development wrote:
Im having a problem with adjusting the color values of a UIImage.
How does one adjust levels and color values of a UIImage.
The example code I found only overlays a rectangle clipped to an image mask. It
looks like color value adjustment until you realize 2 things.
a) I absolutely cannot render t
;t
matter it's just a colored rectangle over top of the image.
On Jul 11, 2011, at 5:16 AM, Mike Abdullah wrote:
> Giving us a link to the example code would be a big help in understanding
> what you're trying.
>
> On 11 Jul 2011, at 02:06, Development wrote:
>
>
modes, you'll need to create a bitmap context and tweak the pixels in
> the pixel buffer directly.
>
>
> On Jul 11, 2011, at 8:48 AM, Development wrote:
>
>> Sorry I figured since it was only a sudo change anyway it wouldn't matter.
>>
>>UII
Among the myriad of problems I'm having with this application a new one
developed when I began adding a shadow to text.
The default text shadows look terrible on iPhone. This I subclassed UILabel and
did an override of drawTextInRect
Well in order to draw with the correct colors I have had to do
ound that things such as shadow
>> blur radius aren't necessarily well supported in iOS, which probably doesn't
>> have the processing power to do that very well - even on Mac shadows kill
>> performance.
>>
>> --Graham
>>
>>
>> On 12/
e using CALayer for the shadow fixes everything, and
now the text, italic, bold, regular, shadowed or not looks great.
Using the same technique I also fixed an issue I'd had in Image shadows so
those look great too.
On Jul 12, 2011, at 8:37 AM, David Duncan wrote:
> On Jul 11, 2011, a
I have printer sharing turned on on my computer. I am trying to discover the
two shared printers with bonjour and am using the following line of code for it:
[serviceBrowser searchForServicesOfType:@"_printer._http._tcp." inDomain:@""];
I know that the printers are shared so why are they not sh
Ok, well in my previous message I did not realize I was suppose to search for
ipp not printer. when I browse and find ipp printers I am taken to the cups
reference page. So I am wondering if there is a fairly basic guide to printing
to a cups printer from cocoa. or over bonjour?
Thanks
I'm trying to figure out how to print using IPP from an iphone.
I'm able to get bits of info from google but nothing so far has been overly
clear. I'm still trying to figure it all out.
On Dec 11, 2009, at 3:07 PM, David Duncan wrote:
> On Dec 11, 2009, at 1:58 PM, Developme
I have a Gen 2 iPod and the simulator trying to share data over bluetooth I am
using the standard GK routines. However the iPod cannot see the simulator and
the simulator, though it can see the ipod, as soon as I try to connect I get
the error in the connect screen :"Connection Lost"
when i log
Kit tests.
>
> atze
>
>
> Am 12.12.2009 um 01:42 schrieb Development:
>
>> I have a Gen 2 iPod and the simulator trying to share data over bluetooth I
>> am using the standard GK routines. However the iPod cannot see the simulator
>> and the simulator, th
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> http://lis
I need to send a post request to a URL but I need it sent to a port other than
the standard 80, 8080 etc. How can I set the port that an NSURLRequest or URL
is on?
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I am trying to post data to NSString * url = [NSString
stringWithFormat:@"ipp://%@:%i/%@",host,[service port],item];
Which as you can see is an ipp address. However the code below fails as I get
an error from the NSError that I am using an unsupported url. Obviously if I
send it as http:// all I
I have constructed a url request to send a png file to a ipp printer to be
printed. The problem is that I get a Bad Request error when I post it. I am
wondering if some one that knows how to construct a correct ipp job request
would look at my code and point out what I have done wrong.
I know t
I have subclassed UIImageView and am trying to add a shadow to the image inside
of it. However I'm not getting anything at all and I'm not sure what to do.
Below is the code I am using for this:
-(void)addShadow
{
UIGraphicsBeginImageContext(self.frame.size);//If I don't add this line
I
Ok so after a couple suggestions and rereading the Quartz information on
shadows I modified my code but it's mostly all redundant since the shadow color
is whatever the image color is and I cant seem to change that. Anyway Below is
the code I am trying to use to draw a drop shadow under a UIImag
I asked about adding a shadow to a uiimage nestled within a uiimageview and no
one seemed to know so I am wondering if it is even possible to add a shadow to
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7:38 AM, Development wrote:
>
>> I asked about adding a shadow to a uiimage nestled within a uiimageview and
>> no one seemed to know so I am wondering if it is even possible to add a
>> shadow to a uiimage that way?
>
>
> You seemed to have something that sho
Ok,
I have managed to get a beautiful shadow drawn in my rotating view (A
view I used to rotate images so they don't distort). The rotating view sits
inside an an image view. so it is layered as follows:
ImageView(parent)->rotatingView(child)->image
Anyway. I get a lovely shadow, but t
I really could use some help on this shadow issue I have been having. Does any
one know anything about drawing shadows around images in UIImageViews?
Below is code that gives me a shadow but the shadow is clipped to the edge of
the view, how can I get an unclipped shadow?
UIGraphicsBegi
Ok ok, sorry for double posting. Honestly I'm thinking I'm trying to do
something that simply isn't possible though.
I'll try my question again. Ok, I have a UIImageView. I am trying to draw a
shadow under the UIImage it holds. Now if I make the UIImageView's bounds some
ungodly size, like the
009, at 7:09 PM, David Duncan wrote:
> On Dec 21, 2009, at 5:29 PM, Development wrote:
>
>> I'll try my question again. Ok, I have a UIImageView. I am trying to draw a
>> shadow under the UIImage it holds. Now if I make the UIImageView's bounds
>> some ungodly s
honestly do not know how I am suppose to draw this
shadow. I would really be grateful for some additional direction.
On Dec 21, 2009, at 7:09 PM, David Duncan wrote:
> On Dec 21, 2009, at 5:29 PM, Development wrote:
>
>> I'll try my question again. Ok, I have a UIImageView. I am
ec 21, 2009, at 8:45 PM, Graham Cox wrote:
>
> On 22/12/2009, at 1:49 PM, Development wrote:
>
>> however what I am getting now is a larger image, offset in the view and
>> still cutting off the shadow. So I honestly do not know how I am suppose to
>> draw t
(Boulevardier) wrote:
>
> On Dec 21, 2009, at 8:02 PM, Development wrote:
>
>> Then I don't understand how to do this.
>>
>> Do I create the context at this larger size? because that's what I did.
>> Do I drawInRect the image at it's original size?
realize it but you are
actually working in side of a circle because the shadow offsets from the center
of the image. Anyway that realization made a lot of difference.
On Dec 22, 2009, at 8:28 AM, David Duncan wrote:
>
> On Dec 21, 2009, at 8:02 PM, Development wrote:
>
>>
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