Hmm... it looks like it does draw the line... way off in the ether somewhere...
I think I drew in the global coord system not the local to the view

On Jun 6, 2011, at 2:37 PM, David Duncan wrote:

> On Jun 6, 2011, at 2:31 PM, Development wrote:
> 
>> I'm really loosing faith in my ability to read simple english
>> 
>> 
>> According to like a million examples... If I place the follow bit of code in 
>> a view's drawRect: method I should get a line from pointA to pointB however 
>> I get nothing.
>> How can subclassing UIView be this difficult? I have turned off clips to 
>> bounds, set the stroke color to black and done basically everything I know 
>> to do but I get an empty path
>> 
>> 
>>   CGContextRef context    = UIGraphicsGetCurrentContext();
>> 
>>   CGContextSetStrokeColorWithColor(context, self.strokeColor.CGColor);
>>   CGContextBeginPath(context);//According to most examples this is a waste 
>> of code
>> 
>>   // Draw them with a 2.0 stroke width so they are a bit more visible.
>>   CGContextSetLineWidth(context, 2.0);
>> 
>>   CGContextMoveToPoint(context, pointA.x,pointA.y); //start at this point
>> 
>>   CGContextAddLineToPoint(context,pointB.x, pointB.y); //draw to this point
>> 
>>   // and now draw the Path!
>>   CGContextStrokePath(context);
> 
> 
> What is pointA & pointB? What is self.strokeColor? Assuming this is happening 
> within -drawRect:, it should work just fine.
> --
> David Duncan
> 

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