k.. at this point I'm begging can any one tell me how to shift from portrait to landscape and back again. I know this is possible I see it in games all the time.
On Jun 4, 2011, at 8:31 PM, Development wrote: > Ok > > when my application first starts up I want it in portrait mode. However when > a user switches to an editor it needs to transform in to landscape mode. > > I have this working more or less correctly. > > However, when I leave the editor, it switches back to portrait amd all of the > portrait views are a mess. > > I was able to get the very first portrait view to display correctly. > But when I switch to a new portrait view it has been resized to 460px high. > And no matter what I do I absolutely cannot set it back to the correct 480px > high. > nor can I get it to display lower on the screen to correct the display > > I've attempted to change both the bounds and frame and nothing happens it > seems to have become read only. > > How does one correct view sizes and origins when switching back from a > manually set orientation to the original one? > > this is my rotator: > > -(void)rotateMainViewToOrientation:(UIDeviceOrientation)orientation > { > > > [UIView beginAnimations:@"View Flip" context:nil]; > [UIView setAnimationDuration:.5]; > [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; > > [[UIApplication sharedApplication] setStatusBarHidden:NO animated:NO]; > > > [[UIApplication sharedApplication]setStatusBarOrientation:orientation]; > //NSLog(@"2"); > > CGPoint newOrig =CGPointMake(0.0, 0.0); > int dir = 90; > if(!ISIPAD){ > if (orientation == UIDeviceOrientationLandscapeLeft || orientation == > UIDeviceOrientationLandscapeRight){ > if (orientation == UIDeviceOrientationLandscapeRight) { > dir = 270; > } > self.view.frame = CGRectMake(0.0, 0.0, 480, 320); > self.view.center = CGPointMake(160.0f, 240.0f); > } > else{ > > > if(self.view.frame.size.width >320){ > //does nothing > newOrig.x = -80; > newOrig.y = 80; > > > } > self.view.center = CGPointMake(240.0f, 160.0); > if(orientation == UIDeviceOrientationPortrait){ > dir = 0; > } > else{ > dir = 180.0; > } > } > } > else { > if (orientation == UIDeviceOrientationLandscapeLeft || orientation == > UIDeviceOrientationLandscapeRight){ > if (orientation == UIDeviceOrientationLandscapeRight) { > dir = 270; > } > else dir = 90; > self.view.frame = CGRectMake(0.0, 0.0, 1024, 768); > self.view.center = CGPointMake(1024.0/2.0f, 768.0/2.0f); > } > } > self.view.transform = CGAffineTransformIdentity; > self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(dir)); > self.view.transform = CGAffineTransformTranslate(self.view.transform, > newOrig.x, newOrig.y); > > [UIView commitAnimations]; > }_______________________________________________ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/cocoa-dev/development%40fornextsoft.com > > This email sent to developm...@fornextsoft.com _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com