Ok ok, sorry for double posting. Honestly I'm thinking I'm trying to do 
something that simply isn't possible though. 

I'll try my question again. Ok, I have a UIImageView. I am trying to draw a 
shadow under the UIImage it holds. Now if I make the UIImageView's bounds some 
ungodly size, like the size of the screen it draws shadows perfectly but 
obviously this is not acceptable. So I don't understand what I am doing wrong. 
I've tried turning off the clipstobounds but that doesn't help unless the 
context I am drawing is is clipping in which case I do not know how to turn it 
off. But at least in the UIImageView it is not clipping. 

So the first question: How do I turn of clipping in the context I'm drawing too?

Second, is the problem something else in my code? Like I said before I get a 
perfect shadow unfortunately it is clipped to the edges of the view so it's 
useless. 
I have tried to enlarge the view by the amount of the offset but this does 
nothing except make the view bigger. The image still draws in the same upper 
right location rather than the center as I thought I had set it to with the 
content mode.  I've also tried using the CG draw image method but it draws 
upside down and since I don't want to go through flipping the image every time 
I add a shadow I gave up on that. It didn't give me any better results though 
otherwise I'd have used it. Do I need to do some kind of Affinetransform to 
translate the context? 

Lastly if I am wasting my time with this please let me know. I've spent hours 
now on Google and cannot find any examples of adding a shadow to a UIImage, at 
least not this way.

-(void)addShadow:(CGSize)myShadowOffset darkness:(CGFloat)darkness 
spread:(CGFloat)spread
{

        UIGraphicsBeginImageContext(rotatingView.bounds.size);
        CGContextRef myContext =  UIGraphicsGetCurrentContext();
        
    float           myColorValues[] = {0, 0, 0, darkness};
    CGColorRef      myColor;
    CGColorSpaceRef myColorSpace;
        
        
    myColorSpace = CGColorSpaceCreateDeviceRGB ();
    myColor = CGColorCreate (myColorSpace, myColorValues);

        
        CGContextSetShadowWithColor (myContext, myShadowOffset, spread, 
myColor);
        
        [rotatingView.image drawInRect:rotatingView.bounds
                                                 blendMode:kCGBlendModeNormal 
alpha:1.0];
        
        
    CGColorRelease (myColor);
    CGColorSpaceRelease (myColorSpace);
        
        UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        rotatingView.image  = imageCopy;

}_______________________________________________

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