Re: Starting out with storyboards (on Mac)

2016-03-05 Thread Luther Baker
Thanks for posting those great references Bill! Luther On Sat, Mar 5, 2016 at 1:04 PM Bill Cheeseman wrote: > > > On Mar 5, 2016, at 1:35 PM, Gary L. Wade > wrote: > > > > On Mar 2, 2016, at 11:20 AM, Bill Cheeseman > wrote: > > > >> Broadening my horizons is *alw

Re: Starting out with storyboards (on Mac)

2016-03-05 Thread Bill Cheeseman
> On Mar 5, 2016, at 1:35 PM, Gary L. Wade wrote: > > On Mar 2, 2016, at 11:20 AM, Bill Cheeseman > wrote: > >> Broadening my horizons is *always* one of my purposes. > > Sounds like your book will be getting a sequel by the end of it? Swift Cocoa > Recipes for

Re: Starting out with storyboards (on Mac)

2016-03-05 Thread Gary L. Wade
> On Mar 2, 2016, at 11:20 AM, Bill Cheeseman wrote: > > Broadening my horizons is *always* one of my purposes. Sounds like your book will be getting a sequel by the end of it? Swift Cocoa Recipes for Apple Platforms? -- Gary L. Wade (Sent from my iPad) http://www.garywade.com/ ___

Re: Starting out with storyboards (on Mac)

2016-03-05 Thread Bill Cheeseman
> On Mar 5, 2016, at 4:26 AM, Daryle Walker wrote: > > What sites did you find via web-search? The ones I found weren’t that great. The OS X storyboard websites I found helpful include those listed below. The first few are general overviews, and the rest are more narrowly focused on specific

Re: Starting out with storyboards (on Mac)

2016-03-05 Thread Daryle Walker
> On Mar 2, 2016, at 2:20 PM, Bill Cheeseman wrote: > > I started playing with OS X storyboards a few weeks ago. It took more time > than it should to figure them out because the documentation is inadequate, > but Google searches led me to lots of helpful third-party articles. At this > point,

Re: Starting out with storyboards (on Mac)

2016-03-02 Thread Bill Cheeseman
I started playing with OS X storyboards a few weeks ago. It took more time than it should to figure them out because the documentation is inadequate, but Google searches led me to lots of helpful third-party articles. At this point, they are working well for me. I think they are better than pure

Re: Starting out with storyboards (on Mac)

2016-03-02 Thread Richard Charles
> On Mar 1, 2016, at 8:20 AM, Jerry Krinock wrote: > > If: > > • Your primary experience is in OS X> > • You know nibs. > • Your purpose is to ship OS X apps, not broaden your horizons. > > Is there any reason to learn and use storyboards? No. I tried Mac storyboards a while back. My conclus

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Luther Baker
> But where does the default one come from? Here are some steps for an iOS project - maybe it will be in the same area. Select and open the storyboard in the IDE. Find the View Controller scene you think is showing up by default. Open the scene (click the arrow) and select the actual view control

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Jerry Krinock
> On 2016 Mar 01, at 10:06, Quincey Morris > wrote: > > open TextEdit, open the storyboard, and choose File -> Revert To Saved -> > Browse All Versions… Very cool. I never realized that the Versions Browser would work across the edge case of document types (a text file, in this case) which

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Quincey Morris
On Mar 1, 2016, at 07:20 , Jerry Krinock wrote: > > If: > > • Your primary experience is in OS X> > • You know nibs. > • Your purpose is to ship OS X apps, not broaden your horizons. > > Is there any reason to learn and use storyboards? There is one good (though mystical) reason. As we’ve see

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Alex Zavatone
On Mar 1, 2016, at 10:40 AM, Charles Jenkins wrote: > Thank you for that, Jerry. I started to reply in a similar way this morning, > but deleted my draft because I thought I might just be making unhelpful noise. > > I am in Storyboards 101 right along with Daryle, and as I typed in example > c

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Charles Jenkins
Thank you for that, Jerry. I started to reply in a similar way this morning, but deleted my draft because I thought I might just be making unhelpful noise. I am in Storyboards 101 right along with Daryle, and as I typed in example code from a tutorial project, my fumbling around with autolayout

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Jerry Krinock
> On 2016 Mar 01, at 01:33, Daryle Walker wrote: > > Tried out Mac programming … turned on … storyboards. If: • Your primary experience is in OS X> • You know nibs. • Your purpose is to ship OS X apps, not broaden your horizons. Is there any reason to learn and use storyboards?

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread dangerwillrobinsondanger
This doc covers it. https://developer.apple.com/library/mac/documentation/General/Conceptual/MOSXAppProgrammingGuide/CoreAppDesign/CoreAppDesign.html#//apple_ref/doc/uid/TP40010543-CH3-SW1 Sent from my iPhone > On Mar 1, 2016, at 6:33 PM, Daryle Walker wrote: > > Apologies for this 101 questi

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread dangerwillrobinsondanger
In a non document based app template there is a window in MainMenu.nib hooked up and configured to display at launch. There is a certain amount of seeming magic that happens when an app launches. It's better exposed in main.m in Objective-C where a function is called that kicks things off. Th

Re: starting with Cocoa!

2011-01-24 Thread Rita
On Jan 23, 2011, at 20:26, Rita wrote: > I also recommend "Developing Apps for IOS" series of video recordings from > Stanford University (by Paul Hegarty) available through iTunes U at iTunes > (in SD and HD). I found it very useful along with Apple's online library of > documents at develo

Re: starting with Cocoa!

2011-01-23 Thread Rita
I also recommend "Developing Apps for IOS" series of video recordings from Stanford University (by Paul Hegarty) available through iTunes U at iTunes (in SD and HD). I found it very useful along with Apple's online library of documents at developer.apple.com which is very rich in content and the

Re: starting with Cocoa!

2011-01-23 Thread Simone D'Amico
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Il giorno 22/gen/2011, alle ore 21.41, Matt Neuburg ha scritto: > This is probably a reasonable moment for me to reveal that I've been writing > a Cocoa / iOS programming book for O'Reilly since last May. I buy this in book on early release and it

Re: starting with Cocoa!

2011-01-23 Thread Jimmy
Wow this book looks awesome. I can't believe how thorough. Sent from my iPhone On Jan 22, 2011, at 3:41 PM, Matt Neuburg wrote: > On Fri, 21 Jan 2011 14:55:38 +0800, Janos Syd Nepthali Pao > said: >> >> I'd like to ask for your hints, advice and words of wisdom --anything >> you can share

Re: starting with Cocoa!

2011-01-22 Thread Rob Ross
On Jan 22, 2011, at 9:47 AM, Uli Kusterer wrote: > On 21.01.11 07:55, Janos Syd Nepthali Pao wrote: >> I'm glad to find this mailing list. I'm starting with Cocoa (side by >> side with iOS development), i wanted to learn software development (this >> totally rocks!). >> >> I'd like to ask for yo

Re: starting with Cocoa!

2011-01-22 Thread Matt Neuburg
On Fri, 21 Jan 2011 14:55:38 +0800, Janos Syd Nepthali Pao said: > >I'd like to ask for your hints, advice and words of wisdom --anything >you can share for someone just beginning his journey here. > This is probably a reasonable moment for me to reveal that I've been writing a Cocoa / iOS pr

Re: starting with Cocoa!

2011-01-22 Thread Uli Kusterer
On 21.01.11 07:55, Janos Syd Nepthali Pao wrote: I'm glad to find this mailing list. I'm starting with Cocoa (side by side with iOS development), i wanted to learn software development (this totally rocks!). I'd like to ask for your hints, advice and words of wisdom --anything you can share for

Re: starting with Cocoa!

2011-01-21 Thread Conrad Shultz
Janos Syd Nepthali Pao wrote: > Hi all! > > I'm glad to find this mailing list. I'm starting with Cocoa (side by > side with iOS development), i wanted to learn software development (this > totally rocks!). > > I'd like to ask for your hints, advice and words of wisdom --anything > you can share

Re: starting with Cocoa!

2011-01-21 Thread Seth Willits
On Jan 20, 2011, at 10:55 PM, Janos Syd Nepthali Pao wrote: > I own an old Macbook (this is the first generation macbook, 13inch white), > it's still running on Tiger (i haven't updated to Leopard yet). I think the > XCode that came with this OS is already obsolete? Completely. The latest tools

Re: Starting editing for a Row as soon as it is Added.

2009-08-28 Thread Joshua Garnham
Thanks Very Much Sean. Just 2 Questions, Where do I put the Code? and How will the method know when a Row is Added? Cheers, Josh. > >From: Sean McBride >To: Joshua Garnham ; cocoa-dev@lists.apple.com >Sent: Thursday, 27 August, 2009 20:18:10

Re: Starting editing for a Row as soon as it is Added.

2009-08-27 Thread Sean McBride
On 8/27/09 4:42 PM, Joshua Garnham said: >I have an NSOutlineView and what I want to happen is that when a row is >added I want the row that has been added to Start Editing immediately >like when you double click on a row. @implementation NSTableView (RRExtra) - (void)makeEditableSelectedCellOfC

Re: Starting editing for a Row as soon as it is Added. (More Detail)

2009-08-19 Thread Kyle Sluder
On Wed, Aug 19, 2009 at 10:31 AM, Joshua Garnham wrote: > The line ->    [outlineView rowForItem:(id)@"New Item"]; > Is supposed to give the row number of the added row to the next line If you believe this to be the case, you need to go back over the language basics. This isn't even specifically

Re: Starting editing for a Row as soon as it is Added.

2009-08-19 Thread I. Savant
On Aug 19, 2009, at 10:30 AM, Joshua Garnham wrote: I have an NSOutlineView and what I want to happen is that when a row is added I want the row that has been added to Start Editing immediately like when you double click on a row. ... - (IBAction)add:(id)sender { [treeController add:@"New

Re: starting positions of the windows

2009-04-27 Thread Jonathan Hess
Hey Tony - Here's a link the Interface Builder User Guide which explains the sizing of NSWindow's and where they appear at runtime. http://tuvix.apple.com/documentation/DeveloperTools/Conceptual/IB_UserGuide/Layout/Layout.html#//apple_ref/doc/uid/TP40005344-CH19-SW14 ) Hopefully you'll fin

Re: starting point for screen-sharing

2009-04-17 Thread Greg Guerin
Stefan Schütz wrote: i'm need some kind of screen or window sharing for my application. Why not use the system-supplied screen-sharing? On Leopard, launch System Preferences and click Sharing. Select Screen Sharing in the Service list, then configure and enable it. Go to the other machi

Re: starting point for screen-sharing

2009-04-17 Thread Scott Ribe
-- Scott Ribe scott_r...@killerbytes.com http://www.killerbytes.com/ (303) 722-0567 voice ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or mode

Re: Starting Cocoa apps from the command line

2008-12-11 Thread Michael Ash
On Thu, Dec 11, 2008 at 2:00 PM, Shayne Wissler wrote: > On Thu, Dec 11, 2008 at 11:55 AM, Eric Schlegel wrote: > >>> Can you perhaps suggest a book from which I would have learned this >>> and other architectural nuances of systems programming on the Mac? >> >> I can't, partly because I haven't

Re: Starting Cocoa apps from the command line

2008-12-11 Thread Shayne Wissler
On Thu, Dec 11, 2008 at 12:03 PM, Sherm Pendley wrote: > On Dec 11, 2008, at 1:42 PM, Shayne Wissler wrote: > >> Just like an X application would work on Linux. I >> don't want for it to be required to have a .app directory with plists >> or nibs or anything other than just my binary. > > If you w

Re: Starting Cocoa apps from the command line

2008-12-11 Thread Sherm Pendley
On Dec 11, 2008, at 1:42 PM, Shayne Wissler wrote: Just like an X application would work on Linux. I don't want for it to be required to have a .app directory with plists or nibs or anything other than just my binary. If you want something that looks and acts like an X11 app, why bother port

Re: Starting Cocoa apps from the command line

2008-12-11 Thread Shayne Wissler
On Thu, Dec 11, 2008 at 11:55 AM, Eric Schlegel wrote: >> Can you perhaps suggest a book from which I would have learned this >> and other architectural nuances of systems programming on the Mac? > > I can't, partly because I haven't done an exhaustive survey of all > programming books on Mac OS

Re: Starting Cocoa apps from the command line

2008-12-11 Thread Eric Schlegel
On Dec 11, 2008, at 10:35 AM, Shayne Wissler wrote: Yes, that is exactly what I want, and your solution worked brilliantly! Thanks! Great! Can you perhaps suggest a book from which I would have learned this and other architectural nuances of systems programming on the Mac? I can't, partl

Re: Starting Cocoa apps from the command line

2008-12-11 Thread Sherm Pendley
On Dec 11, 2008, at 1:35 PM, Shayne Wissler wrote: On Thu, Dec 11, 2008 at 11:18 AM, Eric Schlegel wrote: Jumping in late here... It sounds like what you want to create is just a flat-file binary that does not use the bundle hierarchy that is typical for a Mac OS X app. I.e., you want yo

Re: Starting Cocoa apps from the command line

2008-12-11 Thread Jason Stephenson
Shayne Wissler wrote: I've got an application that isn't specifically for the Mac, and I want the same standard user-experience whether they are on the Mac or on Windows or on Linux. I want them to be able to run this program from the command line by directly using the binary (without calling "o

Re: Starting Cocoa apps from the command line

2008-12-11 Thread Bruce Martin
If it has an interface then I would suggest following the HIG. However it sounds like you have a tool for the commandline and there is an option to create that in Xcode, AFAIK. Bruce Martin The Martin Solution br...@martinsolution.com http://www.martinsolution.com http://externals.martinsolut

Re: Starting Cocoa apps from the command line

2008-12-11 Thread Shayne Wissler
Hi Bill, I've got an application that isn't specifically for the Mac, and I want the same standard user-experience whether they are on the Mac or on Windows or on Linux. I want them to be able to run this program from the command line by directly using the binary (without calling "open"), to have

Re: Starting Cocoa apps from the command line

2008-12-11 Thread Shayne Wissler
On Thu, Dec 11, 2008 at 11:18 AM, Eric Schlegel wrote: > Jumping in late here... > > It sounds like what you want to create is just a flat-file binary that does > not use the bundle hierarchy that is typical for a Mac OS X app. I.e., you > want your app to just be a single file "MyApp" rather than

Re: Starting Cocoa apps from the command line

2008-12-11 Thread Bill Bumgarner
On Dec 11, 2008, at 10:07 AM, Shayne Wissler wrote: Thanks for all the varied answers! It sounds like no one actually knows architecturally what is going on here or why! Is there perhaps some "dissonance" between the UNIX design aspects and the Apple design aspects of OSX? Actually I'd wage

Re: Starting Cocoa apps from the command line

2008-12-11 Thread Eric Schlegel
Jumping in late here... It sounds like what you want to create is just a flat-file binary that does not use the bundle hierarchy that is typical for a Mac OS X app. I.e., you want your app to just be a single file "MyApp" rather than a hierarchy "MyApp.app/Contents/MacOS/MyApp". Is that cor

Re: Starting Cocoa apps from the command line

2008-12-11 Thread Shayne Wissler
Thanks for all the varied answers! It sounds like no one actually knows architecturally what is going on here or why! Is there perhaps some "dissonance" between the UNIX design aspects and the Apple design aspects of OSX? But it sounds like I can hack my way through given your suggestions, thanks

Re: Starting Cocoa apps from the command line

2008-12-10 Thread Jason Stephenson
Andrew Farmer wrote: I'm not sure, but I can tell you that mplayer does what you're talking about and works fine. You may want to take a look at how they do it. OpenOffice.org, too. It builds an app bundle, etc., using command line tools. It may not be a good place to start, though. It is ab

Re: Starting Cocoa apps from the command line

2008-12-10 Thread Andrew Farmer
On 10 Dec 08, at 13:47, Shayne Wissler wrote: I have a Cocoa application that I am compiling in the traditional UNIX manner using Makefiles and I want to be able to invoke it with command-line arguments and without creating/installing it like traditional OSX apps, as in "x.app/Contents/MacOS/x".

Re: Starting Cocoa apps from the command line

2008-12-10 Thread Sean McBride
On 2008-Dec-10, at 16:47, Shayne Wissler wrote: Is there a way to do this without making some kind of wrapper caller that generates the directory and a script or some such? Or is it wholly frowned upon to do what I'm wanting, and if so, why does it half-work rather than fail with a decent error

Re: Starting Cocoa apps from the command line

2008-12-10 Thread Steven W Riggins
If you are building a cocoa application, make it a normal cocoa application and use the open command to launch it. On Dec 10, 2008, at 1:47 PM, Shayne Wissler wrote: Is there a way to do this without making some kind of wrapper caller that generates the directory and a script or some such? Or

Re: Starting Cocoa apps from the command line

2008-12-10 Thread Mani Ghasemlou
Unless I misunderstood your situation, I believe using the "open" command should work. Example: open x.app Cheers, Mani On Wed, Dec 10, 2008 at 4:47 PM, Shayne Wissler <[EMAIL PROTECTED]> wrote: > Hello, > > I have a Cocoa application that I am compiling in the traditional UNIX > mann

Re: Starting a drag in mouseDragged

2008-10-21 Thread James Walker
James Walker wrote: The documentation on -[NSView dragImage:at:offset:event:pasteboard:source:slideBack:] says that you can invoke it either in mouseDown or mouseDragged. It makes more sense to me to call it from mouseDragged, since in most cases mouseDown will just indicate a click. However

Re: starting external program at runtime

2008-07-11 Thread Jason Coco
If your helper application is a console app, however, you should keep it with your main application bundle and use NSTask to run it and interact with it. (By console app I simply mean something that doesn't interact directly with the user). On Jul 11, 2008, at 11:19 , Abernathy, Joshua wrot

RE: starting external program at runtime

2008-07-11 Thread Abernathy, Joshua
NSWorkspace can launch applications for you. Check out http://theocacao.com/document.page/183 and http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/ Classes/NSWorkspace_Class/Reference/Reference.html. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED

Re: starting...

2008-04-29 Thread Vineet Bhatia
Cocoa® Programming for Mac® OS X, Third Edition by Aaron Hillegass is available on Oreilly's Safari Books online. http://safari.oreilly.com/9780321562739?tocview=true On Apr 25, 2008, at 9:43 PM, Brad Gibbs wrote: I also began learning Objective-C programming about a month ago, without any

Re: [Moderator] Re: starting...

2008-04-25 Thread Scott Anguish
On Apr 25, 2008, at 1:17 PM, Roland King wrote: is there a list in apple somewhere which is restricted to people who are registered developers where this SDK can be discussed? Sorry, not currently, no. ___ Cocoa-dev mailing list (Cocoa-dev@lists

Re: starting...

2008-04-25 Thread Brad Gibbs
I also began learning Objective-C programming about a month ago, without any prior C experience. I've found Stephen Kochan's Programming in Objective-C to be very useful. He claims readers will be able to follow along without prior knowledge of C. That's been true for me so far (I'm abou

Re: starting...

2008-04-25 Thread Bertil Holmberg
I´m studying objective-C around one month and have some doubts. Have you studied the Objective-C 2.0 document? It should answer your questions about Properties and the @synthesize directive as these are new additions to the language. Although handy in the long run, they do make things mor

Re: starting...

2008-04-25 Thread Uli Kusterer
Am 25.04.2008 um 17:23 schrieb Hamish Allan: 2) There are some pretty fundamental gaps in your understanding of Objective-C. Coming from a scripting background, you should probably learn C first. Search the archives for recommendations on books and online tutorials. This may be a good opportu

Re: starting...

2008-04-25 Thread Andrew Farmer
On 25 Apr 08, at 08:23, Hamish Allan wrote: On Fri, Apr 25, 2008 at 3:59 PM, Sidnei Vladisauskis <[EMAIL PROTECTED] > wrote: I always wanted to develop for mobile plataform, and now, with the iphone, wich is a good gadget, I decided to join in new and long journey. I´m studying objective-C ar

Re: [Moderator] Re: starting...

2008-04-25 Thread I. Savant
On Fri, Apr 25, 2008 at 1:17 PM, Roland King <[EMAIL PROTECTED]> wrote: > is there a list in apple somewhere which is restricted to people who are > registered developers where this SDK can be discussed? Nope. Apple still has not provided any forum in which NDA-covered material / technologies ca

Re: [Moderator] Re: starting...

2008-04-25 Thread Roland King
is there a list in apple somewhere which is restricted to people who are registered developers where this SDK can be discussed? On Apr 26, 2008, at 1:04 AM, Scott Anguish wrote: I.S. is correct discussion of the SDK is not allowed on this list. Scott (Moderator) On Apr 25, 2008, at 11:2

[Moderator] Re: starting...

2008-04-25 Thread Scott Anguish
I.S. is correct discussion of the SDK is not allowed on this list. Scott (Moderator) On Apr 25, 2008, at 11:21 AM, I. Savant wrote: I´m a new developer in iphone´s world, develop in actionScript (flash OOP) and build adGames and python too. The iPhone SDK is under non-disclosure agree

Re: starting...

2008-04-25 Thread Hamish Allan
On Fri, Apr 25, 2008 at 3:59 PM, Sidnei Vladisauskis <[EMAIL PROTECTED]> wrote: > I always wanted to develop for mobile plataform, and now, with the iphone, > wich is a good gadget, I decided to join in new and long journey. > > I´m studying objective-C around one month and have some doubts. A

Re: starting...

2008-04-25 Thread I. Savant
> I´m a new developer in iphone´s world, develop in actionScript (flash OOP) > and build adGames and python too. The iPhone SDK is under non-disclosure agreement as you should know if you've downloaded it. It cannot be discussed publicly. -- I.S. __