Unless I misunderstood your situation, I believe using the "open" command should work.
Example: ---- open x.app ---- Cheers, Mani On Wed, Dec 10, 2008 at 4:47 PM, Shayne Wissler <[EMAIL PROTECTED]> wrote: > Hello, > > I have a Cocoa application that I am compiling in the traditional UNIX > manner using Makefiles and I want to be able to invoke it with > command-line arguments and without creating/installing it like > traditional OSX apps, as in "x.app/Contents/MacOS/x". When I tried the > usual thing that works on UNIX, compiling to binary and just running > it, my application got mouse events but no keyboard events, among > other strange things. > > Is there a way to do this without making some kind of wrapper caller > that generates the directory and a script or some such? Or is it > wholly frowned upon to do what I'm wanting, and if so, why does it > half-work rather than fail with a decent error message? > > > Shayne Wissler > _______________________________________________ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > http://lists.apple.com/mailman/options/cocoa-dev/mani%40tungle.com > > This email sent to [EMAIL PROTECTED] > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]