On Jan 23, 2011, at 20:26, Rita <mlistr...@gmail.com> wrote:

> I also recommend "Developing Apps for IOS" series of video recordings from 
> Stanford University (by Paul Hegarty) available through iTunes U at iTunes 
> (in SD and HD). I found it very useful along with Apple's online library of 
> documents at developer.apple.com which is very rich in content and the most 
> up to date.
> 
> Another good resource is a pdf document called "Become an Xcoder" available 
> free online. You can find it by simply searching online. It has several 
> references and a great introduction to developing apps with Xcoder.
> 
> There is also a website with all sorts of  information and reference 
> materials at:
> http://www.daleisphere.com/iphone-app-development-where-to-start/
> 
> Hope it helps!
> Rita
> 
> On Jan 22, 2011, at 2:30, Conrad Shultz <con...@synthetiqsolutions.com> wrote:
> 
>> Janos Syd Nepthali Pao wrote:
>>> Hi all!
>>> 
>>> I'm glad to find this mailing list. I'm starting with Cocoa (side by
>>> side with iOS development), i wanted to learn software development (this
>>> totally rocks!).
>>> 
>>> I'd like to ask for your hints, advice and words of wisdom --anything
>>> you can share for someone just beginning his journey here.
>> 
>> It's unclear to me whether you are totally new to programming or just to
>> Cocoa development, so my answers might be a bit scattershot.
>> Nevertheless, in no particular order:
>> 
>> Especially if you are new to programming in general, find a good intro
>> book to help you out.  For desktop work I recommend Hillegass' "Cocoa
>> Programming for Mac OS X," and for iOS work, try whatever the current
>> incarnation of the Mark/LaMarche "Beginning iPhone Development" is.
>> 
>> Familiarize yourself with the documentation.  Every Cocoa class is
>> thoroughly (if not always coherently) documented in Xcode and on the
>> Apple developer site.  The "Programming Guides" (e.g.
>> http://developer.apple.com/library/ios/#featuredarticles/ViewControllerPGforiPhoneOS/Introduction/Introduction.html)
>> are often quite good at getting your feet wet with a new set of features
>> and/or classes.  While the documentation may be intimidating at first,
>> you will quickly come to appreciate its value.  Most beginner questions
>> can be addressed within the documentation.
>> 
>> Apple provides a lot of sample code, almost all (if not all) of which is
>> packaged nicely as a ready-to-build .xcodeproj.  Run it.  Modify it.
>> Make it crash, then fix it.  But beware: even Apple is known to have a
>> bug or two in their code, so treat the samples as guides, not as iron laws.
>> 
>> Learn the basics of using a debugger.  GDB is currently most prevalent,
>> though LLDB is the up-and-coming I believe.  If you don't know what
>> these terms mean yet, you will soon enough.
>> 
>> Learn the memory management rules.  Even if you plan to use garbage
>> collection.  Seriously.  See
>> http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/MemoryMgmt/Articles/mmRules.html.
>> It seems like a quarter of the questions on this list boil down to
>> forgetting, ignoring, or improperly implementing these rules.  (I
>> certainly have done so myself on occasion.)
>> 
>> Even if you're working alone, choose and use a revision control system.
>> I use mercurial (http://mercurial.selenic.com).  Most I think use git
>> (http://git-scm.com).  Some use Subversion
>> (http://subversion.tigris.org).  They're all free, and have their own
>> strengths and weaknesses.  Corollary: keep your computer backed up,
>> especially given how old your hard drive probably is from your
>> description below.
>> 
>> Most of all, have fun!  Don't be afraid to experiment.  You won't break
>> your computer, and you will learn a lot.
>> 
>>> Before anything else, i would also like to point out that i have several
>>> software hindrances (but i'd like to call them challenges). I own an old
>>> Macbook (this is the first generation macbook, 13inch white), it's still
>>> running on Tiger (i haven't updated to Leopard yet). I think the XCode
>>> that came with this OS is already obsolete?
>> 
>> What Seth said.
>> 
>> And: You have probably already discovered this, but there is a wealth of
>> developer tools (including the latest version of Xcode) at
>> developer.apple.com.  A not insignificant amount of material (esp.
>> pre-release stuff) requires an iOS or Mac developer program membership,
>> a _very_ small financial investment you will want to make if you start
>> doing this at all seriously.
>> 
>>> but the bottom line is i really wanted to join the team and this is
>>> passion. I wanted to meet great people all over the world working with
>>> software development.
>> 
>> Great to have you! As a relatively recently minted Cocoa developer I
>> know where you are coming from and have found the helpfulness and
>> welcoming nature of the community quite pleasant.
>> 
>> -- 
>> Conrad Shultz
>> 
>> Synthetiq Solutions
>> www.synthetiqsolutions.com
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