On Thu, Dec 11, 2008 at 12:03 PM, Sherm Pendley <sherm.pend...@gmail.com> wrote: > On Dec 11, 2008, at 1:42 PM, Shayne Wissler wrote: > >> Just like an X application would work on Linux. I >> don't want for it to be required to have a .app directory with plists >> or nibs or anything other than just my binary. > > If you want something that looks and acts like an X11 app, why bother > porting to Cocoa at all? Macs can run X11 apps quite well, and Xcode > includes all of the headers and libraries required to build them.
1. Fullscreen mode for X is apparently broken on OSX. 2. I ran into apparent bugs in the OSX implementation of X when using threads and OpenGL. I figured being on a more widely used platform (Cocoa) would mean it was more stable/usable, so far that looks to be true. 3. I didn't want an extra layer between me and the native OS, why have the overhead of the X server if I don't need to? 4. My application might evolve to *support* behaving like a standard Cocoa app without requiring it to, so Cocoa is a better foundation for my OSX port. Shayne Wissler _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com