Well your average dolt that jailbreaks and knows absolutely nothing about it
would be blockaded. It's the folks that have hex editors and the time to figure
it out that will find it easy. Which is still a little too much for many JB'ers.
Besides, I want to see it broken so I can figure out how to
ot be limited to the 4S.
>
> (Sent from my iPhone.)
>
> --
> Conrad Shultz
>
> On Nov 11, 2011, at 12:42, Development wrote:
>
>> I attempted to submit an app last night and it failed validation because
>> it's universal but did not include armv6 arch. I'
ard use ARMv7. You would not be limited to the 4S.
>
> (Sent from my iPhone.)
>
> --
> Conrad Shultz
>
> On Nov 11, 2011, at 12:42, Development wrote:
>
>> I attempted to submit an app last night and it failed validation because
>> it's universal b
ok... since I'm apparently stupid... Why, if I set my build setting in the
summary to universal am I rejected? do I need to change this to iPhone? And
when I do of course I loose iPad specifics as well as the full screen
interface I guess I don't understand what I'm supposed to do now.
On
I forgot to ask question two
The second is that I want to prevent my iOS apps from running on jailbroken
devices. Doing this is easy, albeit easily circumvented too, however is it
"Legal" to do this?
On Nov 11, 2011, at 1:42 PM, Development wrote:
> I attempted to submi
I forgot to ask question two
The second is that I want to prevent my iOS apps from running on jailbroken
devices. Doing this is easy, albeit easily circumvented too, however is it
"Legal" to do this?
On Nov 11, 2011, at 1:42 PM, Development wrote:
> I attempted to submit an a
I attempted to submit an app last night and it failed validation because it's
universal but did not include armv6 arch. I'm using xcode 4.2 and assumed the
universal (and only) selectable setting was fine. It was not.
Easy correction of the issue, manually set the archs.
Problem. an upcoming g
Have any of you been able to access the developer forums on apple since
yesterday?___
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e using CALayer for the shadow fixes everything, and
now the text, italic, bold, regular, shadowed or not looks great.
Using the same technique I also fixed an issue I'd had in Image shadows so
those look great too.
On Jul 12, 2011, at 8:37 AM, David Duncan wrote:
> On Jul 11, 2011, a
ound that things such as shadow
>> blur radius aren't necessarily well supported in iOS, which probably doesn't
>> have the processing power to do that very well - even on Mac shadows kill
>> performance.
>>
>> --Graham
>>
>>
>> On 12/
Among the myriad of problems I'm having with this application a new one
developed when I began adding a shadow to text.
The default text shadows look terrible on iPhone. This I subclassed UILabel and
did an override of drawTextInRect
Well in order to draw with the correct colors I have had to do
modes, you'll need to create a bitmap context and tweak the pixels in
> the pixel buffer directly.
>
>
> On Jul 11, 2011, at 8:48 AM, Development wrote:
>
>> Sorry I figured since it was only a sudo change anyway it wouldn't matter.
>>
>>UII
;t
matter it's just a colored rectangle over top of the image.
On Jul 11, 2011, at 5:16 AM, Mike Abdullah wrote:
> Giving us a link to the example code would be a big help in understanding
> what you're trying.
>
> On 11 Jul 2011, at 02:06, Development wrote:
>
>
Im having a problem with adjusting the color values of a UIImage.
How does one adjust levels and color values of a UIImage.
The example code I found only overlays a rectangle clipped to an image mask. It
looks like color value adjustment until you realize 2 things.
a) I absolutely cannot render t
slow.
It cut my FPS in half. Which I knew it probably would… So my question now is,
can I make this more efficent?
and this will only get worse when I scale the image to make it fit the area
better
On Jul 1, 2011, at 8:34 PM, Andy Lee wrote:
> On Jul 1, 2011, at 5:47 PM, Development wrote:
rdinate?
I attempted an affine transform however it doesn't work the same in Mac as
iPhone so I'm clueless on how to use affine transform
On Jul 1, 2011, at 1:52 PM, Lee Ann Rucker wrote:
>
> On Jul 1, 2011, at 1:14 PM, Andy Lee wrote:
>
>> On Jul 1, 2011, at 2:43 P
I am sure I am missing something simple but I've tried everything I can find
I need to convert a rectangle in a NSView to a corresponding rectangle in
screen coordinates.
originally I was using this code:
selected.origin.x = selection.origin.x / ([imageView
frame].size.width/
I am attempting to draw a marque around a rectangle when the user touches it.
Now if I use the following code around an ellipse it works perfectly.
But let me explain how this is set up.
There is an outer view and then a second inner view of the exact same size. The
inner view is where I actual
:\
I think I have it figured out
All colors work except white and black.
I had to detect those and build the rgb manually
On Jun 11, 2011, at 4:12 PM, Development wrote:
> According to all the examples I have found the following code should give me
> the RGB components
According to all the examples I have found the following code should give me
the RGB components of any UIColor.CGColor I pass to it
However I get back a scrambled and often inaccurate array of color values which
turns out to be useless.
CGFloat colors[[widgetArray count]*4];
This app allows users to do a number of graphical things. On of those things is
to draw rectangles and ellipses.
No it would not be complete if they could not resize and rotate these shapes.
Thus the features exist.
The problem comes when I freeze dry the object.
I encode it exactly as it exist
I have an app with a number of custom views.
however this is not a problem I have faced in just this application.
About 3/4 of the objects I place in a nib work
for the other quarter no matter what I do the connection never happens.
For instance I have a view controller.
The controller's view s
Hmm... it looks like it does draw the line... way off in the ether somewhere...
I think I drew in the global coord system not the local to the view
On Jun 6, 2011, at 2:37 PM, David Duncan wrote:
> On Jun 6, 2011, at 2:31 PM, Development wrote:
>
>> I'm really loosing faith
I'm really loosing faith in my ability to read simple english
According to like a million examples... If I place the follow bit of code in a
view's drawRect: method I should get a line from pointA to pointB however I get
nothing.
How can subclassing UIView be this difficult? I have turned off c
On Jun 6, 2011, at 10:00 AM, Kyle Sluder wrote:
> On Jun 6, 2011, at 9:35 AM, Development wrote:
>
>>
>> That might be the problem. I'm not doing this in IB. I'm creating the view's
>> programatically.
>>
>> I also noticed that no
ng that actually works is filling the inner view's rectangle with a
solid color and rotating it.
On Jun 6, 2011, at 8:38 AM, David Duncan wrote:
> On Jun 5, 2011, at 11:51 PM, Development wrote:
>
>> According to the docs if I want to automatically resize all the subviews of
lly.
> I've had issues with resizing clipped subviews.
>
> -Heath
> On Jun 6, 2011 1:52 AM, "Development" wrote:
>> I thought I understood how auto resizing worked but I don't
>>
>>
>> According to the docs if I want to automatically re
I thought I understood how auto resizing worked but I don't
According to the docs if I want to automatically resize all the subviews of a
view I need to set the View up with
[self setAutoresizesSubviews:YES];
self.contentMode =UIViewContentModeScaleToFill;
No?
I tried this but
k.. at this point I'm begging
can any one tell me how to shift from portrait to landscape and back again.
I know this is possible I see it in games all the time.
On Jun 4, 2011, at 8:31 PM, Development wrote:
> Ok
>
> when my application first starts up I want it in portrait mode
Ok
when my application first starts up I want it in portrait mode. However when a
user switches to an editor it needs to transform in to landscape mode.
I have this working more or less correctly.
However, when I leave the editor, it switches back to portrait amd all of the
portrait views are
he receiving, or one
on apple's end... either way it could get corrected
if that happens then adding the leading "{" will cause a failure and people
that paid will not get what they paid for.
not sure how to fix this.
On Jun 3, 2011, at 10:37 PM, Development wrote:
> How do you
How do you decode the information sent from apple when you verify a receipt?
I send the data to apple and they send what appears to be a json object back
however I have tried a bunch of ways to decode the json object and all I get is
a null return.
I'm using a php script for the verify.
Is th
Ok am I barking up the wrong tree here?
I know there has to be a way of taking an image of size say 128X128
and drawing it in to a rectangle of say size 256X512
without loosing the aspect ratio of the original image.
However The following code DOES NOT DO THIS
NSImage * screenImage = [[NSImage a
I'm trying to capture video. In the capture the user can select a specific area
to capture out of the full field of the video.
That much functions the problem is that although the image I get has the
correct size I cannot figure out how to get that source image to draw in to an
NSImage correctly
Never mind I deleted my build directory manually and it worked.
Thank you very much :)
On May 18, 2011, at 1:18 PM, Hank Heijink (Mailinglists) wrote:
> Try #ifdef instead of #if.
>
> On May 18, 2011, at 4:09 PM, Development wrote:
>
>> I have a version of an applicat
I've actually tried both... strangest part even if I choose #ifndef i get
nothing
On May 18, 2011, at 1:18 PM, Hank Heijink (Mailinglists) wrote:
> Try #ifdef instead of #if.
>
> On May 18, 2011, at 4:09 PM, Development wrote:
>
>> I have a version of an application
I have a version of an application that I want to contain different code based
on the builded target.
for instance I have a lite version. After defining the ISFREE value in the
preprocessor macros... I tried using:
#if ISFREE
NSLog(@"It's Free");
#endif
Of course the line ne
Ok I'm rendering my images slightly larger than the view's that they are being
printed from.
Basically the quality is less than great. Is there a way to change the CGImage
dpi? Or a way to change the quality of the print to maximum?
Or is print quality basically just what it is on
iOS?_
I can't believe I missed the rotation gesture recognizer. I honestly searched...
On Nov 22, 2010, at 9:37 PM, Development wrote:
> A while back I saw an app that had dials to adjust certain settings.
> I could have sworn there was example code related to it. Anyway. I'm
>
A while back I saw an app that had dials to adjust certain settings.
I could have sworn there was example code related to it. Anyway. I'm wondering
if any of you might know where I could look to find information on creating
dials for iPhone/iPad. I've been googling for a bit and all I can come u
hello,
is there a way to access the built in ringtones or some other sound on the
device? I've been asked to write an app that checks a server and depending on
the result plays one of several possible tones depending on the status. I'd
like these tones to be customizable by the user and I was
I have a nib with two views in it. however the only view that loads is the one
connected to the view outlet in the view controller. How can I get the second
view to load?___
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I'm creating an app the loads and plays multiple sounds mostly synchronously.
Anyway I finally figured out that you create a single device. And then you
render in to a context in that device. Now what I don't really understand, do I
need to create a context for each sound or is the single contex
Can open al not read ogg files? I'm attempting to load a short ogg clip and I
keep getting random errors.
getOpenALAudioData: ExtAudioFileOpenURL FAILED, Error = 1954115647
2010-06-29 15:13:53.965 MixPad[12402:207] error attaching audio to buffer: a003
this is the file loading code, it is dire
Cocoa Talk Episode 2 has been uploaded and is available via iTunes or
http://cocoatalk.libsyn.com
This episode covers UIGestureRecognizers, Pinch and Swipe. It also shows how to
zoom in and out on an item inside a
UIScrollView.___
Cocoa-dev mailing l
Cocoa Talk is a brand new video blog on cocoa.
Check it out at http://cocoatalk.libsyn.com/
This episode concerns UIViews and touches.
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I have an NSData object I'm using because they are easier than buffers.
What I need to do is have a backwards copy of the data in memory that I can
quickly dump. The thing is I'm not entirely sure how I would go about getting
the data in to a new object backwards. Any ideas?
Thanks
___
Ok this is bizarre and it's been happening in several apps of mine and I don't
understand it.
I'm getting scrambled variable data. For instance I pass a float 'float' with a
value of 1.0 and the receiver gets some weird number like 345783653.0.
Most recently what is happening has me completely p
n’t the
> greatest solution available, but it is the currently recommended method.
>
>
>
> On Jun 1, 2010, at 11:03 PM, Development wrote:
>
>> Ok, well I've worked out most of the other issues I've run in to. However
>> the one I am now unable to really
Ok, well I've worked out most of the other issues I've run in to. However the
one I am now unable to really figure out has to do with zooming scroll view
contents and winding up with a clear image. The problem is that I'm not getting
a clear image.
Is it possible to use the built in zooming meth
Ok I have a UIScrollView and I am using a pinch gesture to zoome it, or at
least I'm trying too. Basically when I attempt to zoom absolutely nothing
happens.
the view never gets bigger or smaller it does nothing really. All the numbers
are passing correctly according to NSLog but I get no zoom
I have a Scroll view that contains a master view. This master view adds page
sized views of image data, specifically PDF data. The problem that I am having
is that if I load all these pages at once, I run out of memory and the app
quits. So I was hoping there was a way to make it so that the ima
That was it, I zeroed to the data and it works
Thank you.
On May 31, 2010, at 2:34 PM, Greg Guerin wrote:
> Development wrote:
>
>> What I get is a black rectangle of scrambled colors and no discernible
>> resemblance to the page data.
>> ...
>> void * bit
Wow I'm sorry I should have mentioned I'm doing this on iPhone
On May 31, 2010, at 11:11 AM, Development wrote:
> Ok... I'm really new to coregraphics and i've run in to a problem i cant seem
> to figure out.
> I'm trying to take page data from a pdf and draw
Ok... I'm really new to coregraphics and i've run in to a problem i cant seem
to figure out.
I'm trying to take page data from a pdf and draw a thumbnail size preview...
I'm first drawing this to a UIView, then creating CGImageRef from that and
finally converting it to a UIImage.
What I get is
I had gotten lost because I forgot that I had the project's base SDK set to 3.0
so that the iPhone version would build and launch.
I couldn't find the popover controller api and was very confused. Sorry.
On Apr 7, 2010, at 1:43 PM, Ricky Sharp wrote:
>
> On Apr 7, 2010, at 3:37
How do you use the image picker controller on the iPad? My iphone version works
fine but I get a UI Mess on the iPad. (Part of the nav bar loads and nothing
else.) Anyway so I tried
if ([[[UIDevice currentDevice]model]containsString:@"iPad"]){
if( [UIImagePickerController
Apr 7, 2010, at 11:50 AM, Development wrote:
> Well in the viewcontrollers I'm using the -
> (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
> and returning yes when the orientation is:
> UIInterfaceOrientationLandscapeLeft for the e
notifications, then this should
> just work (if your doing everything correctly). If your using UIDevice
> orientation notifications (which it sounds like since you have to move the
> status bar manually) then that would explain why this isn't doing the right
> thing.
>
>
Ok I'm going to try to explain this...
I have an application with two different view controllers. One view controller
handles a compose mail UI. The built in message frame work one. That is usually
allowed to reorient to any device orientation but will usually be used only in
portrait.
The se
There is??
OMG, I forgot to mention I'm on iPhone.
On Apr 6, 2010, at 3:00 PM, Jens Alfke wrote:
>
> On Apr 6, 2010, at 11:48 AM, Development wrote:
>
>> ABMutableMultiValueRef multiValue = ABRecordCopyValue(person,
>> kABPersonAddressPropert
I am using the following:
[settings setObject:(NSString *)ABRecordCopyValue(person,
kABPersonFirstNameProperty) forKey:@"First Name"];
[settings setObject:(NSString *)ABRecordCopyValue(person,
kABPersonLastNameProperty) forKey:@"Last Name"];
//
AB
Well, I finally found the answer. I was using a bad search phrase which is why
it did not come up before. Turns out it's well documented.
On Apr 4, 2010, at 1:27 PM, Development wrote:
> I have an app that I would like to be able to have use the file sharing
> directory so tha
I have an app that I would like to be able to have use the file sharing
directory so that it's data could be accessed via iTunes. I've not had any luck
finding information on doing this... Is it even possible?
April.___
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Alright, I'm having the strangest issue. When I download an image from the
internet or pick it up from disk I use I load it as NSData, then initialize the
UIImage from the data. This is because when I write files to disk I am writing
them as png, being that png is the default for iPhone/iPod. Wh
and thats
the best result I get any other time the app crashes.
On Feb 8, 2010, at 10:23 AM, Jens Alfke wrote:
>
> On Feb 7, 2010, at 9:33 PM, Development wrote:
>
>> [session sendData:[NSData dataWithBytes:localPacket.data
>> length:sizeof(localPacket.data)
I have tried every possible way I can think of to send image data via the
gamekit from one phone to another.
If i just send it in 1024 byte blocks what comes out on the other end is a
corrupt image.
So I have looked at examples but cannot find any examples of sending anything
more than a smal
Yes it is a png and that makes sense since google only shows zlib errors when I
search it.
On Feb 7, 2010, at 6:16 PM, Henry McGilton (Boulevardier) wrote:
>
> On Feb 7, 2010, at 4:33 PM, Development wrote:
>
>> I am adding an image to a UIImageView and every time that I try to
I am adding an image to a UIImageView and every time that I try to I get this
error: : invalid distance too far back\n
and only about the top 10 lines of the image appear in the view, the rest is
black even though the image size is
correct.___
Cocoa
fails to send that data. BUT if I send
a plain string converted to NSData it works fine. Is it the size of the data
that is causing the failure possibly? The total size is 147K
On Feb 6, 2010, at 10:36 PM, Development wrote:
> I'm trying to send an image in NSData format via bluetooth
I'm trying to send an image in NSData format via bluetooth from one device to
another. Below is my code:
-(void)sendDataToPeer:(NSString*)peerID andSession:(GKSession*)session
{
if ([connections objectForKey:peerID]) {
[delegate cardSent:[session displayNameForPeer:peerID
ory
>> usage of that image.
>
> You could consider representing each of your trapezoids (or, for
> that matter, any arbitrary shape) via a CGPath object, and then use
>CGPathContainsPoint
> for your hit testing . . .
>
>Cheers,
>. . . . . . . .
I have an app I am working on and several of the touch zones or buttons
occur within a trapezoid. Because these trapezoids touch one another to
complete a picture I need for the zones to be precise. What I'm not sure how to
accomplish is allowing touch within the border of the trapezoid
ds is data. I have also tried dataWithContentsOfURL though. At
least if memory serves that is the method name.
On Jan 9, 2010, at 5:31 PM, Mike Abdullah wrote:
>
> On 9 Jan 2010, at 23:10, Development wrote:
>
>> I am trying to transport data after being encoded with the coder
I am trying to transport data after being encoded with the coder. The problem
is that when I get it on the other end I'm being told that the data is invalid.
Does the coder on the iPhone not work the same as the one in MacOSX?
The basic transport I am using is just a post to a url done with the
I am trying to use the store kit. Everything works until i send the data to my
php script to verify the transaction below is the code that sends to the script
and then i get this error:
response {"status":21002, "exception":"java.lang.IllegalArgumentException:
propertyListFromString parsed an ob
Is it possible to query the system as to the status of the last Software Update
check? If so, where can I find information on
this?___
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> This email sent to developm...@fornextsoft.com
_
realize it but you are
actually working in side of a circle because the shadow offsets from the center
of the image. Anyway that realization made a lot of difference.
On Dec 22, 2009, at 8:28 AM, David Duncan wrote:
>
> On Dec 21, 2009, at 8:02 PM, Development wrote:
>
>>
(Boulevardier) wrote:
>
> On Dec 21, 2009, at 8:02 PM, Development wrote:
>
>> Then I don't understand how to do this.
>>
>> Do I create the context at this larger size? because that's what I did.
>> Do I drawInRect the image at it's original size?
ec 21, 2009, at 8:45 PM, Graham Cox wrote:
>
> On 22/12/2009, at 1:49 PM, Development wrote:
>
>> however what I am getting now is a larger image, offset in the view and
>> still cutting off the shadow. So I honestly do not know how I am suppose to
>> draw t
honestly do not know how I am suppose to draw this
shadow. I would really be grateful for some additional direction.
On Dec 21, 2009, at 7:09 PM, David Duncan wrote:
> On Dec 21, 2009, at 5:29 PM, Development wrote:
>
>> I'll try my question again. Ok, I have a UIImageView. I am
009, at 7:09 PM, David Duncan wrote:
> On Dec 21, 2009, at 5:29 PM, Development wrote:
>
>> I'll try my question again. Ok, I have a UIImageView. I am trying to draw a
>> shadow under the UIImage it holds. Now if I make the UIImageView's bounds
>> some ungodly s
Ok ok, sorry for double posting. Honestly I'm thinking I'm trying to do
something that simply isn't possible though.
I'll try my question again. Ok, I have a UIImageView. I am trying to draw a
shadow under the UIImage it holds. Now if I make the UIImageView's bounds some
ungodly size, like the
I really could use some help on this shadow issue I have been having. Does any
one know anything about drawing shadows around images in UIImageViews?
Below is code that gives me a shadow but the shadow is clipped to the edge of
the view, how can I get an unclipped shadow?
UIGraphicsBegi
Ok,
I have managed to get a beautiful shadow drawn in my rotating view (A
view I used to rotate images so they don't distort). The rotating view sits
inside an an image view. so it is layered as follows:
ImageView(parent)->rotatingView(child)->image
Anyway. I get a lovely shadow, but t
7:38 AM, Development wrote:
>
>> I asked about adding a shadow to a uiimage nestled within a uiimageview and
>> no one seemed to know so I am wondering if it is even possible to add a
>> shadow to a uiimage that way?
>
>
> You seemed to have something that sho
I asked about adding a shadow to a uiimage nestled within a uiimageview and no
one seemed to know so I am wondering if it is even possible to add a shadow to
a uiimage that way?___
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Ok so after a couple suggestions and rereading the Quartz information on
shadows I modified my code but it's mostly all redundant since the shadow color
is whatever the image color is and I cant seem to change that. Anyway Below is
the code I am trying to use to draw a drop shadow under a UIImag
I have subclassed UIImageView and am trying to add a shadow to the image inside
of it. However I'm not getting anything at all and I'm not sure what to do.
Below is the code I am using for this:
-(void)addShadow
{
UIGraphicsBeginImageContext(self.frame.size);//If I don't add this line
I
I have constructed a url request to send a png file to a ipp printer to be
printed. The problem is that I get a Bad Request error when I post it. I am
wondering if some one that knows how to construct a correct ipp job request
would look at my code and point out what I have done wrong.
I know t
I am trying to post data to NSString * url = [NSString
stringWithFormat:@"ipp://%@:%i/%@",host,[service port],item];
Which as you can see is an ipp address. However the code below fails as I get
an error from the NSError that I am using an unsupported url. Obviously if I
send it as http:// all I
I need to send a post request to a URL but I need it sent to a port other than
the standard 80, 8080 etc. How can I set the port that an NSURLRequest or URL
is on?
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Kit tests.
>
> atze
>
>
> Am 12.12.2009 um 01:42 schrieb Development:
>
>> I have a Gen 2 iPod and the simulator trying to share data over bluetooth I
>> am using the standard GK routines. However the iPod cannot see the simulator
>> and the simulator, th
I have a Gen 2 iPod and the simulator trying to share data over bluetooth I am
using the standard GK routines. However the iPod cannot see the simulator and
the simulator, though it can see the ipod, as soon as I try to connect I get
the error in the connect screen :"Connection Lost"
when i log
I'm trying to figure out how to print using IPP from an iphone.
I'm able to get bits of info from google but nothing so far has been overly
clear. I'm still trying to figure it all out.
On Dec 11, 2009, at 3:07 PM, David Duncan wrote:
> On Dec 11, 2009, at 1:58 PM, Developme
Ok, well in my previous message I did not realize I was suppose to search for
ipp not printer. when I browse and find ipp printers I am taken to the cups
reference page. So I am wondering if there is a fairly basic guide to printing
to a cups printer from cocoa. or over bonjour?
Thanks
I have printer sharing turned on on my computer. I am trying to discover the
two shared printers with bonjour and am using the following line of code for it:
[serviceBrowser searchForServicesOfType:@"_printer._http._tcp." inDomain:@""];
I know that the printers are shared so why are they not sh
caused what
should of been a smooth line (drawing pixel to pixel) to be drawn as a
straight line (not enough mouse tracking).
Using our development tools, we discovered this was due to garbage
collection.
Ever once in awhile, based on memory usage, the system does a deep
garbage collection
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