This is true, but there are a few projects that are branching beyond
the industry standard and seeing big wins as a result. Eve Online is
one example. It's a MMO space exploration and colonization game, and a
big chunk of the code is written in Stackless Python. I believe
similar benefits could be
Most game development is obviously still done w/ C++, even for backend
services which just astounds me. At best, some developers might be
using Tomcat for community sites and whatnot. The tide is probably
starting to turn, but there's not a lot of Clojure just yet.
At Riot (http://riotgame
> EA is a publisher, not a producer.
And they did publish the videogame Abuse, which is made from a list
variant:
http://en.wikipedia.org/wiki/Abuse_(computer_game)
Interestingly, there is a thread about video game programming using
Lisp here:
http://news.ycombinator.com/item?id=516778
And the
> You would think with Clojure's ability to make use of mutli cpu
> hardware it would be a good choice for high-end game development.
>
> Does anyone know if big game studios like Electronic Arts are using or
> looking into Clojure for this purpose?
It's unlikely to be used in a core game engine
On May 21, 2009, at 12:35 PM, tcg wrote:
> Does anyone know if big game studios like Electronic Arts are using or
> looking into Clojure for this purpose?
Apparently one company wrote some games in Lisp (Jak and Daxter):
http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp
Who knows? It
On Fri 22/05/09 09:50 , "jdz" yohoho...@gmail.com sent:
>
> On May 21, 9:35 pm, tcg mail.com> wrote:> You would think with Clojure's ability to make
> use of mutli cpu> hardware it would be a good choice for high-end
> game development.
> Clojure is not the only language which provides access
On May 21, 9:35 pm, tcg wrote:
> You would think with Clojure's ability to make use of mutli cpu
> hardware it would be a good choice for high-end game development.
Clojure is not the only language which provides access to multiple
CPUs/cores. When programming with immutable data structures, th
> Game developement?
Some work has been done on using clojure with jogl (the java opengl
library) Search this forum with "jogl" for details.
> with the Android platform
I'm pretty sure there is also an android implementation of clojure.
Again, search this forum for "android".
Rgds, Adrian.
On
Game developement?
Definitely possible. I was even thinking of finding a way to bridge Clojure
with the Android platform
Electronic Arts?
Most likely not.
On Thu, May 21, 2009 at 2:35 PM, tcg wrote:
>
> You would think with Clojure's ability to make use of mutli cpu
> hardware it would be a goo
You would think with Clojure's ability to make use of mutli cpu
hardware it would be a good choice for high-end game development.
Does anyone know if big game studios like Electronic Arts are using or
looking into Clojure for this purpose?
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