Most game development is obviously still done w/ C++, even for backend services which just astounds me. At best, some developers might be using Tomcat for community sites and whatnot. The tide is probably starting to turn, but there's not a lot of Clojure just yet.
At Riot (http://riotgames.com), we are doing quite a bit on the backend with Enterprise Java, XMPP, data grid clusters, etc. for the League of Legends (http://leagueoflegends.com) platform. We are obviously aware of and interested in Clojure and Scala as well as environments like NetKernel for their ability to leverage multiple CPUs, but that would still be for infrastructure. As was mentioned elsewhere Lua is used as the scripting language of choice for many modern games. There are pockets of Lisp but I don't think it is too widespread. It's still going to be awhile until any serious games leverage a modern language like Clojure. On May 21, 2009, at 2:35 PM, tcg wrote: > > You would think with Clojure's ability to make use of mutli cpu > hardware it would be a good choice for high-end game development. > > Does anyone know if big game studios like Electronic Arts are using or > looking into Clojure for this purpose? > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---