This is true, but there are a few projects that are branching beyond
the industry standard and seeing big wins as a result. Eve Online is
one example. It's a MMO space exploration and colonization game, and a
big chunk of the code is written in Stackless Python. I believe
similar benefits could be gleaned from using Clojure; although, it'd
probably require the core of the game to be written in Java, which is
uncommon.

Here's the article on Eve and Stackless Python in case anyone is
interested.

http://harkal.sylphis3d.com/2005/08/10/multithreaded-game-scripting-with-stackless-python/

Travis

On May 22, 11:11 pm, Brian Sletten <brian.slet...@gmail.com> wrote:
> Most game development is obviously still done w/ C++, even for backend  
> services which just astounds me. At best, some developers might be  
> using Tomcat for community sites and whatnot.  The tide is probably  
> starting to turn, but there's not a lot of Clojure just yet.
>
> At Riot (http://riotgames.com), we are doing quite a bit on the  
> backend with Enterprise Java, XMPP, data grid clusters, etc. for the  
> League of Legends (http://leagueoflegends.com) platform.
>
> We are obviously aware of and interested in Clojure and Scala as well  
> as environments like NetKernel for their ability to leverage multiple  
> CPUs, but that would still be for infrastructure. As was mentioned  
> elsewhere Lua is used as the scripting language of choice for many  
> modern games. There are pockets of Lisp but I don't think it is too  
> widespread.
>
> It's still going to be awhile until any serious games leverage a  
> modern language like Clojure.
>
> On May 21, 2009, at 2:35 PM, tcg wrote:
>
>
>
> > You would think with Clojure's ability to make use of mutli cpu
> > hardware it would be a good choice for high-end game development.
>
> > Does anyone know if big game studios like Electronic Arts are using or
> > looking into Clojure for this purpose?
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