On May 21, 9:35 pm, tcg <tomgu...@gmail.com> wrote:
> You would think with Clojure's ability to make use of mutli cpu
> hardware it would be a good choice for high-end game development.

Clojure is not the only language which provides access to multiple
CPUs/cores.  When programming with immutable data structures, the code
is inherently parallelizable.  I don't imagine industry programmers
starting to write functional code (yes, there's a pun!) just to get
"easier" access to parallel processing.

> Does anyone know if big game studios like Electronic Arts are using or
> looking into Clojure for this purpose?

Never heard of any "major" game studios writing games in Java (except
mobile platforms).
EA is a publisher, not a producer.
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