On May 21, 9:35 pm, tcg <tomgu...@gmail.com> wrote: > You would think with Clojure's ability to make use of mutli cpu > hardware it would be a good choice for high-end game development.
Clojure is not the only language which provides access to multiple CPUs/cores. When programming with immutable data structures, the code is inherently parallelizable. I don't imagine industry programmers starting to write functional code (yes, there's a pun!) just to get "easier" access to parallel processing. > Does anyone know if big game studios like Electronic Arts are using or > looking into Clojure for this purpose? Never heard of any "major" game studios writing games in Java (except mobile platforms). EA is a publisher, not a producer. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---