> You would think with Clojure's ability to make use of mutli cpu > hardware it would be a good choice for high-end game development. > > Does anyone know if big game studios like Electronic Arts are using or > looking into Clojure for this purpose?
It's unlikely to be used in a core game engine, even Java is no good there as these guys need pretty low-level access to the hardware (there's no way in Java to write your own custom allocator, or use different allocators for different classes, for example). But for higher level/scripting type stuff, it could definitely happen, as far as I can tell the most popular language for game scripting at the moment is Lua, but there are a huge number of custom 'little-languages' that ship with various engines. And, of course, for multiplayer stuff Clojure would be a superb choice for writing the server side in. Cheers, Ian. #ifndef __COMMON_SENSE__ | Ian Phillips #include <std_disclaimer> | i...@ianp.org #endif | http://ianp.org/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---