Hmm... that's already the settings in there. Nothing to change.
I better repost since my original is lost.
When starting quake3, I don't have any sound and this spits out on the
terminal:
--- sound initialization ---
Could not mmap dma buff
How do I run Quake3 at 22kHz? I didn't see anything in the config section.
Thanks,
Eric Pierce
Ps. I haven't updated Alsa yet, but I'm currently running 0.9.6 (on SuSE 9.0)
--- "Prakash K. Cheemplavam" <[EMAIL PROTECTED]> wrote:
> Eric Pierce wrote:
> > I did some searching, and found the follow
Am Samstag 08 Mai 2004 10:31 schrieben Sie:
> On Fri, May 07, 2004 at 01:27:46PM +0200, Günther Montag wrote:
> > Hello friends
> > I work at a ham radio prog that uses similiar code as quake, as I heard.
> > With which alsa did you have success,
> > and in what way could you set quake to 22kHz?
>
On Fri, May 07, 2004 at 01:27:46PM +0200, Günther Montag wrote:
> Hello friends
> I work at a ham radio prog that uses similiar code as quake, as I heard.
> With which alsa did you have success,
> and in what way could you set quake to 22kHz?
> Do you know if there is something like a mailing lis
Am Samstag 24 April 2004 22:42 schrieb Prakash K. Cheemplavam:
> Eric Pierce wrote:
> > I did some searching, and found the following 2 lines as a supposed fix:
> > echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
> > echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
> >
> > T
Eric Pierce wrote:
I did some searching, and found the following 2 lines as a supposed fix:
echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
This does give me sound at first, but the moment I begin a fight (when the 3D
accelera
Hi ho,
When starting quake3, I don't have any sound and this spits out on the
terminal:
--- sound initialization ---
Could not mmap dma buffer PROT_WRITE|PROT_READ
trying mmap PROT_WRITE (with associated better compatibility / less performance
code)
/dev/dsp: Input/output error
Could not m