Am Samstag 24 April 2004 22:42 schrieb Prakash K. Cheemplavam:
> Eric Pierce wrote:
> > I did some searching, and found the following 2 lines as a supposed fix:
> > echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
> > echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
> >
> > This does give me sound at first, but the moment I begin a fight (when
> > the 3D acceleration engine kicks in), the game freezes (and it didn't
> > freeze previously w/o sound).
> > ALSA spits out this at me (on my kernel message terminal):
> > ALSA pcm_lib.c:61: BUG? (runtime->silence_filled <= runtime->buffer_size)
> > (called from c942dc86)
>
> As a work-around, use latest alsa and set quake3 to 22kHz. This at least
> works with intel8x0.
>
> Prakash
>
>
Hello friends
I work at a ham radio prog that uses similiar code as quake, as I heard.
With which alsa did you have success, 
and in what way could you set quake to 22kHz?
Do you know if there is something like a mailing list or forum for the 
quake-users, maybe they have some hacks for me...
tnx a lot

Günther
[EMAIL PROTECTED]



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