Am Samstag 24 April 2004 22:42 schrieb Prakash K. Cheemplavam: > Eric Pierce wrote: > > I did some searching, and found the following 2 lines as a supposed fix: > > echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss > > echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss > > > > This does give me sound at first, but the moment I begin a fight (when > > the 3D acceleration engine kicks in), the game freezes (and it didn't > > freeze previously w/o sound). > > ALSA spits out this at me (on my kernel message terminal): > > ALSA pcm_lib.c:61: BUG? (runtime->silence_filled <= runtime->buffer_size) > > (called from c942dc86) > > As a work-around, use latest alsa and set quake3 to 22kHz. This at least > works with intel8x0. > > Prakash > > Hello friends I work at a ham radio prog that uses similiar code as quake, as I heard. With which alsa did you have success, and in what way could you set quake to 22kHz? Do you know if there is something like a mailing list or forum for the quake-users, maybe they have some hacks for me... tnx a lot
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