Eric Pierce wrote:
I did some searching, and found the following 2 lines as a supposed fix:
echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss

This does give me sound at first, but the moment I begin a fight (when the 3D
acceleration engine kicks in), the game freezes (and it didn't freeze
previously w/o sound).
ALSA spits out this at me (on my kernel message terminal):
ALSA pcm_lib.c:61: BUG? (runtime->silence_filled <= runtime->buffer_size)
(called from c942dc86)

As a work-around, use latest alsa and set quake3 to 22kHz. This at least works with intel8x0.


Prakash


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