I did some searching, and found the following 2 lines as a supposed fix: echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
This does give me sound at first, but the moment I begin a fight (when the 3D acceleration engine kicks in), the game freezes (and it didn't freeze previously w/o sound). ALSA spits out this at me (on my kernel message terminal): ALSA pcm_lib.c:61: BUG? (runtime->silence_filled <= runtime->buffer_size) (called from c942dc86)
As a work-around, use latest alsa and set quake3 to 22kHz. This at least works with intel8x0.
Prakash
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