Hmm... that's already the settings in there.  Nothing to change.

I better repost since my original is lost.
------------------------------------------------
When starting quake3, I don't have any sound and this spits out on the
terminal:
------- sound initialization -------
Could not mmap dma buffer PROT_WRITE|PROT_READ
trying mmap PROT_WRITE (with associated better compatibility / less performance
code)
/dev/dsp: Input/output error
Could not mmap /dev/dsp
------------------------------------

I did some searching, and found the following 2 lines as a supposed fix:
echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss

This does give me sound at first, but the moment I begin a fight (when the 3D
acceleration engine kicks in), the game freezes (and it didn't freeze
previously w/o sound).
ALSA spits out this at me (on my kernel message terminal):
ALSA pcm_lib.c:61: BUG? (runtime->silence_filled <= runtime->buffer_size)
(called from c942dc86)

This error is showing even before the game freezes (ie., right on start up), so
maybe those 2 echo lines aren't quite the fix.

Anyway, any suggestions are sincerely appreciated.  Thanks for reading!
Eric Pierce

--- "Prakash K. Cheemplavam" <[EMAIL PROTECTED]> wrote:
> Eric Pierce wrote:
> > How do I run Quake3 at 22kHz?  I didn't see anything in the config section.
> > 
> > Thanks,
> > Eric Pierce
> > Ps. I haven't updated Alsa yet, but I'm currently running 0.9.6 (on SuSE
> 9.0)
> > 
> 
> seta sndspeed "0"
> seta s_khz "22"
> 
> Prakash



        
                
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