By the way, I really don't see a problem with creating the Treasury. I
mean, though the Bank exists, it does only in a limited sort of way: a
place that, by default, assets go. I'm looking for a place that
behaves sort of like a player, in that pesos can be transferred
to/from it in a way designate
Ed Murphy wrote:
avpx wrote:
Also, I intend for pesos to be spent similar to VCs, in that one can
increase his own VVLOP and others' as well. In fact, the biggest
difference in terms of this is that they can be transfered.
I've also some ideas for what they could be spent on. Namely, they
coul
Perhaps the proposal is a bit redundant. Rule 2166 does specify that
the recordkeepor of an asset can create that asset, and that by
default, it would go to the Bank. This simplifies it immensely.
Perhaps something would be needed to say, however, that pesos cannot
be created by the recordkeepor un
avpx wrote:
Also, I intend for pesos to be spent similar to VCs, in that one can
increase his own VVLOP and others' as well. In fact, the biggest
difference in terms of this is that they can be transfered.
I've also some ideas for what they could be spent on. Namely, they
could be used similarl
First off, thanks a lot for your very helpful suggestions!
Okay, about the multi-colored VCs. Thing is, as much as this
encourages people to do different things in order to get different
colors of VCs, I feel like, as Treasuror, one could cause the Treasury
to give out different amounts of pesos b
avpx wrote:
One of the reasons I wanted to make it rule-regulated, BTW, was so
that it could possibly replace the system of VCs and marks, which,
personally, I find a little messy. It might be a good idea, if we can
all agree on that (which I doubt we can), to re-engineer the whole
idea, and add
avpx wrote:
The recordkeepor of pesos is the Treasuror. E is the only person who
can manage the holdings of the Treasury, and yes, e can cause the
Treasury to give pesos to someone.
[snip]
Murphy, I don't see why you could cause yourself to spend the
Treasury's pesos. Only the Treasuror can ha
One of the reasons I wanted to make it rule-regulated, BTW, was so
that it could possibly replace the system of VCs and marks, which,
personally, I find a little messy. It might be a good idea, if we can
all agree on that (which I doubt we can), to re-engineer the whole
idea, and add new functional
Sorry if I was not clear. Perhaps you all can help me revise it?
The recordkeepor of pesos is the Treasuror. E is the only person who
can manage the holdings of the Treasury, and yes, e can cause the
Treasury to give pesos to someone. Zefram, I don't see why it's not
transferred freely. After all,
Nick Vanderweit wrote:
>Any player may spend N pesos to cause another player to gain .75*N
>pesos. However, if one of the parties in the transaction is the
>Treasury,
The Treasury is not a player, so by definition neither party in the
transaction can be the Treasury.
You didn't define a recordkee
avpx wrote:
Any player may spend N pesos to cause another player to gain .75*N
pesos. However, if one of the parties in the transaction is the
Treasury, then N pesos may be spent by one party to cause the other
party to gain N pesos.
"I spend 500 of the Treasury's pesos to cause myself to gain
Nick Vanderweit wrote:
>What do you mean?
How does anyone come to possess a peso? You didn't define any way for
pesos to be gained by persons or to be transferred from the Treasury
to persons.
Btw, it seems strange to call it "real currency" when it can't be
transferred freely.
-zefram
What do you mean? I want the currency to be rule-defined, but I think
it would be a good idea to let the free market take its course in
terms of payment. The currency being rule-defined would help a great
deal when it is extended it to perform certain Agoran functions, like
perhaps having a game-wi
On Dec 22, 2007 6:25 PM, Nick Vanderweit <[EMAIL PROTECTED]> wrote:
> I submit the following proposal, titled "Real Currency, with AI=2 and
> coauthor=pikhq:
Useless rule :/
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