One of the reasons I wanted to make it rule-regulated, BTW, was so that it could possibly replace the system of VCs and marks, which, personally, I find a little messy. It might be a good idea, if we can all agree on that (which I doubt we can), to re-engineer the whole idea, and add new functionality to the peso, giving it the ability to increase one's VVLOP, and obsoleting the mark and VC. Obviously, there would be the ability to transfer VCs and marks for pesos (I was thinking that 1 mark should equal 1 peso, and 1 VC should equal 100 pesos).
I'm just trying to add some realism to the currency system, and perhaps improve it. If you guys could help me out with it by giving suggestions, I feel like we really could make the game more lively. Avpx On Dec 23, 2007 4:10 PM, Nick Vanderweit <[EMAIL PROTECTED]> wrote: > Sorry if I was not clear. Perhaps you all can help me revise it? > > The recordkeepor of pesos is the Treasuror. E is the only person who > can manage the holdings of the Treasury, and yes, e can cause the > Treasury to give pesos to someone. Zefram, I don't see why it's not > transferred freely. After all, by announcement, you can transfer pesos > to another person. The only thing distinguishing this from a totally > free market economy is a transfer tax of 25%, which may be revised (it > does seem a little high). > > Perhaps it should be a contract. After all, that seems like the right > way to have it. > > Murphy, I don't see why you could cause yourself to spend the > Treasury's pesos. Only the Treasuror can handle this. > > More feedback, please! > > Avpx > > > On Dec 22, 2007 5:27 PM, Zefram <[EMAIL PROTECTED]> wrote: > > Nick Vanderweit wrote: > > >Any player may spend N pesos to cause another player to gain .75*N > > >pesos. However, if one of the parties in the transaction is the > > >Treasury, > > > > The Treasury is not a player, so by definition neither party in the > > transaction can be the Treasury. > > > > You didn't define a recordkeepor for pesos. Presumably you intend that > > to be the Treasuror? > > > > Do you intend the Treasuror to have powers to transfer pesos from the > > Treasury to players? > > > > Why are you doing this in a rule? It can be defined perfectly well by > > contract, if you're not connecting it up to any rule-defined entities. > > > > -zefram > > >