Perhaps the proposal is a bit redundant. Rule 2166 does specify that the recordkeepor of an asset can create that asset, and that by default, it would go to the Bank. This simplifies it immensely. Perhaps something would be needed to say, however, that pesos cannot be created by the recordkeepor unless the number of pesos held by players is less than 100*N, where N is the number of first-class players.
Do I have a model of how taxes work? Not sure what you mean by that. With fixed income tax, it's pretty easy to model the exponential decay and such. In this one, it's basically dependent on how much money is exchanged. It's basically all just a transaction tax. Remember how one can spend N pesos to increase another person's holdings by 0.75*N? (Yeah, I know it should be floor(0.75*N). I'll fix it in the next proposal). Avpx On Dec 23, 2007 9:18 PM, Ed Murphy <[EMAIL PROTECTED]> wrote: > avpx wrote: > > > Also, I intend for pesos to be spent similar to VCs, in that one can > > increase his own VVLOP and others' as well. In fact, the biggest > > difference in terms of this is that they can be transfered. > > > > I've also some ideas for what they could be spent on. Namely, they > > could be used similarly to VCs, but also would be given to others' for > > help with tasks (for example, saying "if you help me with X, I'll give > > you Y pesos). > > This was > > > You don't seem to like the idea of the Treasury. The reason I proposed > > it was that without it, who would hold the official Agoran money? That > > is, I wanted an official place where tax dollars would go, that is, > > money printed by the Treasuror. > > The rules already designate the Bank as a last-resort owner. > > Having currency have to explicitly come from somewhere would pretty > much double recordkeeping, though that might be okay if income were > less frequent and less complex. (One past model was basically just > officer salaries plus a fixed monthly income.) Having currency have > to explicitly /go to/ somewhere is a different matter, as losses and > expenditures are somewhat less common. > > Do you have a specific model in mind for how taxes would work? (I > explicitly modeled monthly decay of VCs on M.U.L.E., in which a fixed > fraction of certain commodities spoil each month if left unused.) >